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Learn the story of Sorcery in newest trailer
Since it's reveal at E3 2010, Sorcery was supposed to be the title that showed off the power of the Move. However, due to various setbacks that I learned about at this past SXSW, the game had been delayed again and again. Sorcery will finally see a release on May 22nd for ... [read more]
God of War Ascension jumps on multiplayer bandwagon
You know what I always said the God of War series needed? Multiplayer! Wait, I never said that because it never crossed my mind as it would be a bit of a dumb move. Well, goes to show what I know because god of War Ascension will have multiplayer. ... [read more]
Nintendo Financial Results Briefing: Prospects for this fiscal year
After learning about how diverse the global video game market is and how Nintendo is lacking in each, we take a brief look into their prospects for the new fiscal year. This will include the numbers that they project to have their hardware this year compared to last year. We... [read more]

Latest Articles

"Not just another zombie game" Sandswept Studios talks about The Dead Linger
With the huge success of the Double Fine Kickstarter project that raised over $3 million, game developers flocked to Kickstarter in hopes that their game would become the next crowd funding success story. One such developer is Sandswept Studios with their game, The Dead Lin... [read more]
3 reasons why there's no need for story in fighting games
If you're playing a fighting game for the story, you're doing it wrong.... [read more]
From the Editor's Desk: Is the Gamestop Lawsuit Good or Bad for Gamers?
Gamestop settled on a lawsuit regarding the sale of used games that are missing DLC. Is this lawsuit a win for gamers or will this cause more problems for gamers? ... [read more]

Latest Reviews

The Walking Dead Game - Episode 1: A New Day Review
The Walking Dead TV series became a successful adaption of the popular comic book. Can The Walking Dead Game be just as successful?... [read more]
Hyperdimension Neptunia Mk2 Review
I'm sure that we've seen our share of parodies of the game industry. But in NIS's new game Hyperdimention Neptuna Mk.2, the developer goes one step further and turns the industry into a parody world that has participating companies represented as cute moe girls. Are video ga... [read more]
Mass Effect 3 Review
Could Mass Effect 3 be the best game ever or the biggest sham in existence?... [read more]

Latest Videos

The RPG Fanatic: dnd (PLATO) Creators Gary Whisenhunt & Ray Wood Interview
In the mid 1970s Gary Whisenhunt and Ray Wood created one of the earliest computer roleplaying videogames, dnd, which also happened to be one of the first "fan games". Although little known today, their work pre-dates much better known series like Ultima, Wizardry and Dragon... [read more]
The RPG Fanatic: Seiken Densetsu 3 Retrospect and Review + Operation Manafall
You might know this game as Secret of Mana 2, but this video is titled by the only name it was officially released as. This was a Japan exclusive game in the Mana series that many people aren't aware existed, but let's change that starting right now!... [read more]
From the Editor's Desk: Is the Gamestop Lawsuit Good or Bad for Gamers?
Gamestop settled on a lawsuit regarding the sale of used games that are missing DLC. Is this lawsuit a win for gamers or will this cause more problems for gamers? ... [read more]
Burnout Dominator Review
Posted on March 14, 2009 by OG

Burnout has always been a series that I've loved. Burnout 3: Takedown really got me into racing games again after my romp with Need For Speed: Underground 2. Burnout has always been simple; go fast, smash into rivals, get boost, repeat. It's something that works and EA has always delivered great gameplay and fun multi-player. Before Burnout's venture onto the next-gen consoles, EA decided to release one last Burnout which still used the old Burnout formula.

The game doesn't have a story, and in this type of game it's not needed as it wouldn't fit in, but it'd be cool if you actually had some objectives. The gameplay in the game is classic Burnout. You have the new Maniac mode where you are tested to drive like, a maniac. Burnout/Drift/Near Miss Challenge is another new mode. Rival and Dominator challenges round up the new modes. Older modes such as Race, Burning Lap, Road Rage, and Grand Prix return.

A missing mode, which was one of my personal favorites, is the Crash mode. This type of mode would have been perfect for on-the-go gaming. Overall, the gameplay is like previous Burnouts. You chain together crashes to get boost, these combo boosts are called Burnouts. The AI doesn't usually try to knock you out with much effort so it is slightly easy, but you're really just fighting against the clock.

Presentation is great in the game. The car models are good for the PS2 and the backgrounds show some pretty good life. Some clipping and tearing appears while playing and sometime the street will have random white lines appearing out of nowhere but it doesn't deduct from the experience. The music tracks are wonderful, as usual. The tracks fit the style of the game. A questionable decision was to include an English, Spanish, Korean, and Japanese, something like that, version of the song "Girlfriend" by Avril Lavigne.

The game is a pick up and play title so replay is almost endless. Playing with Ad-Hoc is great fun and will keep you hooking up every week or so. Infrastructure is sadly absent and it would've been a perfect addition, ah well, maybe next time.

Burnout: Dominator for the PS2 is a wonderful racing game and a must buy for arcade racing fans or fans of the series itself. Fun gameplay and multi-player fire it ahead but the missing Crash mode and online sucks.

- SmellyDeadHobo

OG - Editor-in-Chief / Original Gamer og (@) | all author's articles

Is crowd funding the way of the future?

Absolutely. It gives power to the gamers by letting them pay for the games they want to see.
Nope. Crowd sourcing will be fine for a year or two until too many developers do not follow through with their games and waste our money.
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