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Mortal Kombat Komplete Edition Review
Posted on March 20, 2012 by MikeV

It’s been a year since Mortal Kombat came back to the fighting game scene and reinvigorated the series. It brought together new and old fans alike together to share in the bloodshed just like the games of the past. It was even popular enough to get a spot in North America’s most prestigious video game tournament, Evo, last year and won a Spike VGA award for Best Fighting Game. Yet even with all the good things it brought, it had its share of problems.  Long match making times between fights and choppy net code that required a patch almost every other week were some of the downers, not to mention the reaction to its on disc DLC.

Regardless, NetherRealm and WB a year later released Mortal Kombat Komplete Edition. Does this version of the game address some of the problems of last year’s version or is WB trying to be the “next Capcom?”


Rebalanced Roster - As with all updated re-releases of fighting games, MK Komplete Edition has its roster updated with the current patches and tweaks. With addition of four new characters now on disc, all of the nerfs, buffs and various rescalings of damage have been applied.  As I said previously on BBCSX, having a disc update gives developers more time to address glitches and rebalance the roster without having to have a huge downloadable update. Plus this reduces the need for bi-weekly/monthly patches that the first version of the game constantly needed.

Value Packed - $40 is a great price point for a game that includes DLC on the disc. The break down is like this: Right now Mortal Kombat on its own is $40. Add in another $20 if you want all four extra DLC characters, an extra $75 for all 15 costumes, $20 for a digital copy of the soundtrack and $10 for a digital copy of the 90’s Mortal Kombat movie and the total will come up to about $165 or 13K MS Points. Or you can get all that Kontent for only $40. 

All DLC Added In - As the name on the box implies, this is the Komplete Edition of Mortal Kombat. All of the character DLC (Kenshi, Skarlet, Rain, Freddy Krueger) and the 15 retro DLC skins that have been released are on the disc and don’t need to be downloaded. The four characters are available right from the start and as for the skins; they are unlockable from the Krypt. Those who missed out the first time due to an aversion of DLC won’t have to worry.

Compatible With MK 2011 - Taking a page from SSFIV and AE, the Komplete Edition and last year’s version of Mortal Kombat are compatible with each other. There was no difference in net code between the two, other that vanilla MK players can’t use DLC characters if they didn’t download them.  That’s good since those who skipped out can jump in and play. Well, if they are able to get a good connection, that is. 


Net Code Still Lagging - Getting into an online match is still a bit problematic. There will be times when I would lose connection in the middle of a match or while waiting my turn while spectating. Matchmaking still takes a while to find a person to fight against and even then there would be a little lag. While the net code has indeed improved from last year’s iteration, it still has some problems and can be frustrating at times. 

Mortal Kombat is still a solid great game and with this new Komplete Edition version of the game, those who skipped out on it last year have a second chance to get in on the fun. It packs in not just the DLC content but also the OST and a movie, giving the total MK experience. It still, has issues on the net code side of things, mirroring the problems that it had last year. Despite its online issues, Komplete Edition is the definitive version of the game, whether you agree with the practice of updating the game through a new disc or not. 

*This review was based on the Xbox 360 version of the game with a review copy provided by the publisher.*

MikeV - Staff Writer mikev (@) | all author's articles

Is crowd funding the way of the future?

Absolutely. It gives power to the gamers by letting them pay for the games they want to see.
Nope. Crowd sourcing will be fine for a year or two until too many developers do not follow through with their games and waste our money.
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