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Crysis Review
Posted on January 12, 2012 by Wayne

Since its release in 2007, Crysis has become undoubtedly associated with its graphics. In fact, Crysis is arguably the de facto title for PC gamers to test their graphic cards against on a routine basis. Little is known about the title outside of the PC world. However, with the release of Crysis 2 on the PC, PS3, and XBox 360 in 2011, the proposed trilogy finally emerged into the limelight. Since that time, the original title has branched outside of its PC confines and is now available on both major consoles.


Stays True to the Original - Following in the Halo series’ footsteps, Crysis was a renowned science fiction shooter.  It featured the Nanosuit and incorporated different play styles as seen in Deus Ex: Human Revolution.  This gameplay formula is the same in this port. You can either take a minimalist stealth approach or you can rush in with your guns blazing. Being able to choose without the game directing you to is the exact reason it succeeds.

Rock Solid Level Design - One of the biggest complaints with shooters on the whole is the linearity that is typically associated with their levels. Games like the early entries in the Halo series made little use of open-ended design. Crysis, on the other hand, embraces the concept and runs with it all the way home. This concept of openness most notably pertains to the environments which are large, to put it mildly.  In fact, the frequent sightings of vehicles pay witness to this as they do not usually restrict themselves to small confines. You will be hard pressed to think of moments where running down corridors is required and the open-ended design is a breath of fresh air for the genre.

Nanners Over the Nanosuit - The Nanosuit is the precursor, if you will, to the class systems used in the later Modern Warfare entries and other like-minded titles. The Nanosuit uses different features that can be utilized by the player. They include stealth, speed, armor, and strength. Each feature lends itself to a different play style. For example, there is a certain thrill in activating the stealth mode and sliding your way past the enemy detachment. Furthermore, the suit is complemented by modifications that can be added to your gun such as silencers. Different play styles are truly realized because of the Nanosuit. 


Downgrade in the Graphical Department  - All though this port was touted as a remake; it is hard to classify it as such because of the clear downgrade that occurs in the graphics department. This is to be expected in light of the renown the title originally received because of this aspect. It would be awfully difficult for any console to reach the heights possible on the PC. However, despite this it can prove difficult to forget and forgive because the texture pop-in problems happen so frequently as well as glitches here and there. Furthermore, slow framerate issues also reared their ugly head as I was sprinting through the lush environments.

Audio Quality Dropping - To coincide with the graphic problems, audio problems became quickly apparent as well. More often than not, there would be audio drops. Noisy explosions quickly became muffled sounds, and this transition was difficult to ignore because of the stark contrast. Consoles themselves offer little in the way of audio options compared to the PC, so it also a problem that is not exactly easy to fix either. 


Crysis is more than worth anyone’s money at its $20 price tag.   It offers more content in its single player than most shooting titles, and that has become a lost art in this multiplayer-dominated titles.  If you’re looking for a game to play in the weeks leading up to the bigger blockbuster titles, you could do a lot worse than this console port.


*A review code for the PS3 version of the game was provided by the publisher.*

Wayne - Staff Writer wayne (@) | all author's articles

Which company was the worst offender this week?

The bastards at Capcom with their DLC on the Street Fighter X Tekken disc and audio cutting out on Xbox Live!
Those punks at Bioware for lying about Mass Effect 3 DLC being developed after the development of the game and using stock images for Tali!
EA....just because!
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