follow us:

Latest News

Spending time with Femshep, Jennifer Hale
It's been two years since the voice of FemShep, Jennifer Hale, has been on the podcast. We talk about her roles in Star Wars: The Old Republic, Marvel vs. Capcom 3, and of course, Mass Effect 3. ... [read more]
HUMOR: Blizzard of Desperation
Site contributor and former WoW player Shadow gives us a webcomic take on Blizzard's recent giveaway.... [read more]
GDC 2012: Keiji Inafune speaks at GDC about the state of the industry in Japan
Ex-Capcom developer Keiji Inafune gives a seminar at GDC 2012 and discusses the future of the gaming industry in Japan and what is needed to have the country be on top again.... [read more]

Latest Articles

Jennifer Hale: "The most difficult job I've ever done."
It's been more than 2 years since Jennifer Hale was on the Original Gamer Podcast.  Back then, she was merely hoping that Mass Effect 2 players would hear her voice.  Since then, Bioware has decided to make the female Commander Shepard, known as FemShep, to ... [read more]
4 visual novels for the curious
Visual Novels as of late have been getting a lot of attention from mainstream media outlets that usually don’t cover niche genres heavily or as often. If you are curious about the genre or trying to figure out where to start, hit the jump to read abou a few suggestions for... [read more]
Gamers, I am disappoint...AGAIN
Once again, gamers disappoint me.... [read more]

Latest Reviews

SSX Review
The king of extreme sports is back! SSX returns to the consoles after a self-imposed hiatus that has spanned this entire generation. EA Sports have reincarnated yet another franchise with this reboot. While no one was really screaming for SSX to return, the game has been me... [read more]
Ace Combat Assault Horizon Review
Instead of 'fire and forget,' get up close and personal with the bogeys in Ace Combat: Assault Horizon.... [read more]
Hakuoki: Demon of the Fleeting Blossom Review
PSP owners in the West get their first taste of otome games with Hakuoki Demon of the Fleeting Blossom. Is it an epic story of the final days of the Shinsengumi, or the Japanese version of Twilight? Get in touch with your maiden side and find out. ... [read more]

Latest Videos

The RPG Fanatic: Final Fantasy XIII-2 Review
The RPG Fanatic takes a look at the newest Final Fantasy game, Final Fantasy XIII-2. ... [read more]
Let's Play With O.G. - Skyrim Pt. 29-32
The end is almost near.... [read more]
8-Bit Eric: Disney's Aladdin Review
8-Bit Eric takes a look at one of the best Disney games made...EVER. ... [read more]
Kojima Gathers Staff for Next Major Production
Posted on October 14, 2010 by OG

After spending time promoting Peace Walker, cross promoting with Square Enix, Capcom, and providing voice work for Castlevania Lord of Shadows it seems that Hideo Kojima is finally laying down the ground work for his next masterpiece.

The wheels went into motion starting on October 12, when Kojima tweeted the following:

I was happy and getting used to the title given to our coming game, but I decided to change it. Any game that I design, will be named by me.I won't be sure until I see my schedule, but I shouldn't have anything scheduled today besides our daily meeting. It's rare, but I can actually devote time to planning for my new project.

Then early today he tweeted about what he thinks is the difference between Japanese and Western creators and he talks about gathering his staff and some of the staff from Rising:

The differences between the creators in Japan and the West in this industry... Japanese creators try to express the game's environment through beautiful artwork, but western developers use technology to draw out the environment. The Japanese make the models and textures carefully to create a world. The West use shaders, lighting, shadows, effects, and programming to create their world.For my next project, I'm going to mention to the staff to throw out the old ways of production. Do not create pretty images, create a beautiful world. Designers shouldn't focus only on their part, but also borrow the programmer's strength to maximize the quality. We shouldn't measure quality by parts, we will measure by the quality and completion of the entire world.Had our first meeting for the next "A HIDEO KOJIMA GAME" with the core team members today. Some member are also participating on "RISING" so 10 people total this time. We will have a meeting every morning to discuss planning, testing, research, and scouting. An open environment to talk about important issues and share our dreams and concept for the project.

The way that Kojima is describing the differences between Japanese and Western creators, and how he wants his next project to be carried out, you can’t help but feel the passion he has for his craft. The game has been through two name changes and is not even in production yet, but I’m already excited for it. Call me a fanboy, but I personally can’t wait to see what he has in store for gamers. Maybe he can prove Inafune wrong and show that Japanese developers can be up there with Western titles.

Check out all of Kojima's plans and thoughts on the industry on his Twitter.

- Mike V.

Send your comments to the author

OG - Editor-in-Chief / Original Gamer og (@) | all author's articles

Which company was the worst offender this week?

The bastards at Capcom with their DLC on the Street Fighter X Tekken disc and audio cutting out on Xbox Live!
Those punks at Bioware for lying about Mass Effect 3 DLC being developed after the development of the game and using stock images for Tali!
EA....just because!
View Results - View Comments


Spending time with Femshep, Jennifer Hale

Resident Evil 5: Lost in Nightmares Review

Resident Evil 5: Lost in Nightmares Review

Castlevania: Lords of Shadow Review

Other Gaming News From The Web
Gaming News