follow us:

Latest News

Tusk returns to Killer Instinct
The barbarian from Killer Instinct 2, Tusk will make his return to the franchise in Killer Instinct Season 3. ... [read more]
New Nintendo Direct shows Star Fox Zero in action
The latest Nintendo Direct had info about some up Nintendo's upcoming games, but let's face it, the start of the show was Star Fox Zero. ... [read more]
Capcom punishes rage quitters and will look for more
On Feb. 26, Capcom's Neidel "Haunts" Crisan revealed that rage quitter's were going to get punished, but he didn't give specifics. In his latest blog, he revealed the fate of those who can't take the loss. ... [read more]

Latest Articles

PAX South 2016: Umbrella Corps Preview
Compared to last year, PAX South 2016 was lacking major developers. This would explain why I was excited to see Capcom in attendance. I don’t play Resident Evil games, but something about the previews I had seen compelled me to stand in line to play Umbrella Corps.... [read more]
Your safe space doesn't belong in my competitive game
Whether it’s trash talking or teabagging, some people are looking for a nicer online experience. Guess what? We’re not in elementary school anymore. This is digital dodgeball and players like me are aiming for your head. ... [read more]
Smite Preview: Hey look at me, I'm playing a MOBA on my console
There's no doubt that the top two MOBA games are DotA 2 and League of Legends, and with the control layout for those games, it's unlikely we'll see those games make the jump to the consoles. However, Smite, the third-person perspective MOBA game and arguably the third most p... [read more]

Latest Reviews

Firewatch Review: Prepare for an interesting sensation
Firewatch is the first game developed by San Francisco-based company, Campo Santo. Needless to say, for this to be their first game it was certainly on fire. ... [read more]
Pony Island Review: Not that innocent of a game
I saw the trailer for Pony Island and thought to myself “Well, this looks like a fun puzzle game at least and it’s a pretty funny title”. I gave it a shot and I wasn’t disappointed.... [read more]
Undertale Review: An 8-bit RPG with a twist
Toby Fox first made himself known to the public with his ROM hack, “Press the B Button, Stupid!” for an Earthbound Halloween Pack back in 2008. With the help of artist Temmie Chang, he created a game that will take you back in time with its 8-bit look, music and turn-bas... [read more]

Latest Videos

PAX South 2016: Lords of New York Interview
If you never thought you wanted a poker RPG, then you haven't played Lords of New York from Lunchtime Studios. ... [read more]
PAX South 2016: Moving Hazard Interview
Moving Hazard is a new take on the zombie action game. The multiplayer shooter makes the zombies the weapon to take out the other team. ... [read more]
PAX South 2016: Eternal Interview
Dire Wolf Digital is jumping into the card game genre with Eternal. Unlike other card games, Eternal lets players make decisions both on offense and defense. ... [read more]
3 reasons why SSF 4 Arcade Edition not coming to the consoles is a good thing
Posted on February 27, 2011 by Oscar Gonzalez




The big talk right now in the fighting game community is not about Marvel vs. Capcom 3, but about Yoshiro Ono’s comments that Super Street Fighter 4 Arcade Edition would not be coming to consoles. Arcade Edition is a combination of changes to the characters along with the addition of new characters to the roster. The current number of new characters is currently unconfirmed, and although I’m a little upset at his remarks, I can understand why Capcom wouldn’t want to bring it to the consoles. However, I think there are some better reasons for the holdout instead of Ono’s it’s already balanced reasoning.

1. It keeps the last few arcades alive



When I interviewed Arcade UFO owner Ryan Harvey about how the lack of a proper arcade edition of Super Street Fighter 4 would affect his business, there was definite concern in his voice. Arcade owners across the world have invested a lot of money in their Street Fighter 4 cabinets, but only received a solid return when the game wasn’t available on the consoles in late 2008 and early 2009. When SF4 came to the consoles, there was little reason for players to go back to the arcades. Add on top of that SSF4’s release to the consoles first made players even less likely to leave home to play. This lead to some owners resorting to switching out the regular arcade boards with a console in order to give players a reason to go to the arcade.

Back when SSF 4 Arcade Edition was released in December, arcades received a surge of business that they badly needed. Albeit, it was a little too late for one well known arcade in the USA: Arcade Infinity. Arcades are in need of something that will keep their doors open in these days when it’s too easy to stay at home and jump on Xbox Live or PSN. Gamers are being very hypocritical: they are upset that the Arcade Edition may not come to consoles while on the other hand lamenting over how there are no more arcades to go to.

2. It lets Capcom start working on a new Street Fighter



Just as Street Fighter 2 began the whole fighting game craze, Street Fighter 4 has brought the genre back to life. It’s made household names out of pro gamers like Justin Wong, Marn, and Mike Ross. Thousands tune into streams to watch the best go at it. Yet that will not last forever. Rarely will people check out older games on a stream because they’ve moved on (Starcraft being the big exception here). MvC 3 is already dominating tournaments and streams giving SSF 4 the big boot.

Capcom needs to keep the momentum going by releasing a new Street Fighter. Street Fighter 4 was originally released back in July 2008 in Japanese arcades making it almost 3 years that we’ve been playing the same fighting game engine. There have been changes and new characters, but it’s still the same engine. We need to see something new in the Street Fighter series or we’ll find ourselves reliving the same Street Fighter 2 releases that we saw back in the 90s.

3. It would piss off ‘regular’ gamers



The only way for Capcom to release the updates of Arcade Edition to the consoles, without causing criticism from the gaming community, is if they release it as DLC for $10. If they release it for more than that amount you would hear gamers fuming about the price being too high. Also, forget about doing a separate disc because that would not be welcomed by anyone. In addition to not being convenient, another disc would lead to the same bitching about price.

The only gamers that would not have any problem with these releases are fighting game enthusiasts. In the end, you and I both know that most other gamers will simply not be satisfied unless the DLC is cheap and includes everything.

Capcom has some very good reasons for not releasing Super Street Fighter 4 Arcade Edition to consoles. Instead of whining about how unfairly we think we’re supposedly being treated, we should cut Capcom some slack because they’re doing what is best for fighting games in the long run.

- O.G.

Send your comments to the author og@original-gamer.com

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for March?

Fire Emblem Fates: Revelation
Tom Clancy's The Division
Hitman
EA Sports UFC 2
Senran Kagura: Estival Versus
Samurai Warriors 4 Empires
MLB The Show 16
Pokken Tournament
Killer Instinct Season 3
View Results - View Comments

Podcast


Catching up with Koretzky


No SSFIV AE DLC for console says Ono

Why SSF4 AE not coming to consoles is a bad thing

Super Street Fighter IV Arcade Edition Impressions

Other Gaming News From The Web