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Flotilla Review
Posted on May 16, 2010 by

Flotilla is an Xbox Live Indie Game released in May of 2010. In this turn-based strategy game, you command a fleet of ships and engage in battle against various enemy forces. Does this independent game recall the greatness of Fire Emblem and Advance Wars, or is the likeliness of it being good just as high as the number of people that actually know what "flotilla" means?

Graphics in this game are simple shapes on wire-frame grids. Upon first glance, I had real trouble identifying which ships were mine to command and which belonged to the enemy. The disorienting perspective and zoomed-out default view did little to help. Even if I could see well by zooming in with the left analogue stick, I couldn’t care.

The visual effects used in battle are simple and sparse, with tiny peashooter-like projectiles used for fire. The best effect is the cutting beam that some of the enemy frigates have. Note that I said enemies, because everyone knows that the coolest weapons are always reserved for the bad guys. It’s a rule.

Music is mostly classical music throughout, with a heavy emphasis placed on quiet melodies specifically used for combat. It’s the best part of the game, uninspired as it might be. The sound effects are generic claps and cheers. Given that Flotilla was developed by a 5-man team, it might have been recorded by people they knew.

Flotilla is a turn-based strategy game with very little strategy. I was too bored to find any. You can choose from 3 different commands: move and fire, flank behind the enemy, and directional fire, which is designed to catch enemies as they move. The variety is misleading, because the only way to defeat the tougher enemies is damage them sufficiently before they get close enough to easily wipe you out. Frigates can kill your units in 2 hits with their laser beams, so flanking maneuvers are your only chance. The tedium of the combat will make you want to abandon the game long before finding out this uncomfortable fact.

This game is SLOW. Most turn-based games have the standard approach of letting the action play out after the player has chosen their commands. While Flotilla does this as well, it moves so slowly and turtle-like that it is hard to sit through once and interminable every time after that. Seeing that it happens very often, you’d best have something to do else to do if you’re going to play Flotilla. That is, if you can stand playing Flotilla.

Replay value is non-existent to this reviewer because I couldn’t stand the game after 1 hour. I can’t fathom the patience it would take to see if there are any extra modes upon completion. Being an indie game, I doubt it.

Flotilla is the most disappointing game I’ve played in a long time. I love me some turn based strategy games, but this game is the worst of its kind that I have ever played. Some may say that I should go easy on it, due to its lower budget. I say the best games are often made on a small budget.


- Ugly Bob - og (@) | all author's articles

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