Compared to last year, PAX South 2016 was lacking major developers. This would explain why I was excited to see Capcom in attendance. I knew that Street Fighter V was just about to be released so it was expected that they would have plenty of stations to play. I walked around the side and was surprised with the Umbrella logo and a line to actually play the newest entry in the Resident Evil franchise. Don’t get it confused, I don’t play Resident Evil games, but something about the previews I had seen compelled me to stand in line to play Umbrella Corps.
Resident Evil Umbrella Corps puts you in the shoes of either an Umbrella operative trying to cover their employer's tracks or a member of the USSF trying to bring the evil corporation down. Since it has been announced, it has faced an uphill battle trying distance itself from the Operation Raccoon City. With the general opinion being that Operation Raccoon City was a failure, then it’s not hard to see what they have to deal with. This time around the game being developed and published by Capcom, so this could be a deciding factor.
They broke us up into two teams and set the fight for three out of five rounds. It was a single elimination style match so if you die, you’re out until the next round. Before the round starts, you have the opportunity to cooperate with your team in a non-vocal way. I thought this was pretty neat considering half of the time I play call of duty, it’s either no one on a mic, or just that 12-year-old telling you off.
Your tactic wheel lets you decide to blitz, break up and attack from different angles or to move as a unit to your objective. Giving this level of teamwork required, your life expectancy is low when you run solo. And don’t be Rambo, this video shows what happens when you try to push too hard. The HUD was not too cluttered with a unique type of radar that shows audio spikes, which was a great way to change things up from the standard radar affair.
The movement, in general, is fantastic and smooth and taking cover is a breeze with a tap of the X button. This function is a necessity as you want to protect your head and the scrambler hooked to your back which is the only thing keeping the zombies turning you into dinner. Other movements would include your standard running, crouching, and prone stance. The latter of the three will get you out of some hairy situations if used properly, believe me. Moving silently is a godsend when things go sideways.
The weapons are nice with your standard SMGs, Assault Rifles, and Shotguns, grenades, and an axe by the name of The Brainer. This wicked looking axe ruins lives and makes you wonder who they pissed off when developing this brutal instrument of life-taking. I chose the submachine gun, which looked a lot like a Vector .45 ACP, and was happy with the results. My other teammate had a shotgun and was, unfortunately, having a harder time dealing with the close quarters fights.
I enjoyed this taste of Resident Evil that made me stand in line a few more times. It had the same feel of Operation Raccoon City without all of the game breaking bugs. Who can forget those, am I right? I know I can't, and I have tried so damn hard.
This may be the breath of fresh air that the Resident Evil series could use to branch out to those who aren't horror fans. We'll see when the game comes out later this year.