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Catching up with Koretzky
Michael Koretzky, Society of Professional Journalists region 3 director, had a busy summer. For months, he received abuse on both side of the #Gamergate argument when planning his event, Airplay, and to have the event end early due to a bomb threat. Michael also talks about ... [read more]
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The Walking Dead Review
Posted on September 06, 2013 by

The general consensus is this: Telltale’s The Walking Dead is a great game. The story is suspenseful with twists depending on the choices you make. It has characters that made you feel emotions for them: you either loved or hated them. It deserved to be 2012’s Game of the Year, beating out other AAA games. Now it’s a year later and The Walking Dead has made its way to the Vita.

I’ll get this out of the way first, I completely agree with the review scores that we gave each episodes of the game. With that said, it would be useless to repeat the praise and complaints that have been said. For this review I’ll take a look at how well the port was done and see if it is worthy of the Walking Dead name. 


Control Options - Being that The Walking Dead is on the Vita, Telltale gives Vita owners the option to either play using the touch screen or play using the normal controls. I played through each chapter twice, once using the touch screen and once using the normal controls. Both work very well though I prefer using the normal controls through my playthrough.

Spot on Port - With ports, there is always something added in or taken out to make sure that the port can run properly without trouble. In the case of The Walking Dead for the Vita, other than the addition of touch screen controls, the Vita version is a spot on port of its console brothers.

Well Suited for Vita - To be honest, as great as The Walking Dead was on home consoles and PC, it didn’t feel right to me for some reason. Having a point and click adventure on a home console seemed weird, which is maybe why there are only a few of them, and all made by Telltale no less. When I played the Vita version of the game, it felt much better. I could take my time, not having to rush and thanks to the Vita’s sleep mode I can do a quick stop and pick up where I left off without turning the system completely off. Maybe it’s because I’m used to playing Visual Novels on a portable system. Either way The Walking Dead on the Vita is a perfect match.


Some Slowdown in Action Parts - A problem that most ports suffer when being transferred to the Vita is that there can be some slowdown if the game isn’t optimized for the smaller screen and system. The Walking Dead does show this, but it only happens when there is heavy action going on. An example of this is when zombies start to attack in hordes and the characters have to quickly move. This doesn’t take away from the great story and presentation, it’s just something I should mention.

As I said earlier and what has been said in the episode reviews, The Walking Dead over all is a compelling game that makes you care about what you do and how you shape the story. The Vita version of the game is pretty much spot on, with the addition of being able to use the touch screen to move around or normal controls. The one complaint that I do have there is some slowdown but that only occurs during non-interactive action scenes. Besides that, The Walking Dead is a great addition to the Vita and I want to see more point and click adventures on the Vita.

*This review was based on the PS Vita version of the game with a review code provided by the publisher.

What's your most anticipated game for November?

Call of Duty: Black Ops III
Starcraft II: Legacy of the Void
Fallout 4
Star Wars Battlefront
The Crew: Wild Run
Animal Crossing: amiibo Festival
Mario Tennis: Ultra Smash
Need for Speed
Rise of the Tomb Raider
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