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North American PS Vita owners to get much awaited Japanese Ports
Soul Sacrifice Delta, Freedom Wars and Oreshika: Tainted Bloodlines are moving over to North America for those PS Vita owners in need of more gaming. ... [read more]
North American PS Vita owners to get much awaited Japanese Ports
Soul Sacrifice Delta, Freedom Wars and Oreshika: Tainted Bloodlines are moving over to North America for those PS Vita owners in need of more gaming. ... [read more]
Daylight to finally see the light of day on April 29
Developers of Black Light Retribution, Zombie Studios, announced that their next game Daylight will be out on April 29. ... [read more]

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The 3rd Annual OG Awards - Platform Awards and GOTY
After much deliberating, we finally have the final OG Awards. Who is taking the big award this year?... [read more]
The 3rd Annual OG Awards - Genre Awards
Day 2 of the OG Awards will reward the best of the best in various genres. Let's give out some awards! ... [read more]
The 3rd Annual OG Awards - Miscellaneous Awards
It's time for the most important awards in gaming: The OG Awards! Who will be the big winner? Read on to find out. ... [read more]

Latest Reviews

Dark Souls II Review
At this point, anybody who plays video games that don't involve a touch screen interface is well aware of what Dark Souls II is. A sequel to a spiritual sequel to an amazingly difficult, but fun game, Dark Souls II has some large shoes to fill.... [read more]
Infamous Second Son Review
The good ending of Infamous 2 left many wondering what was left for the series. Sucker Punch made it very clear that a new superhero was required to continue the series. Thus Delsin Rowe was born.... [read more]
Escape Plan Review
Escape Plan is a 3D side-scroller puzzle game which was originally released as a launch title for the PS Vita in February 2012. Developer Fun Bits Interactive decided to take the game to the big screen and port it to the PlayStation 4. ... [read more]

Latest Videos

8-Bit Eric: Unepic Review
8-Bit Eric takes a look at EnjoyUp Games' lighthearted take on classic platforming and RPGs, Unepic. ... [read more]
Mizuumi-Con 2014 panel videos
The Original Gamer crew was Mizuumi-Con 2014 this past Saturday to put on two panels: "Video Game Jeopardy" and "Everything You Wanted to Know About Video Games, But Were Afraid to Ask." And we have the videos to prove it. ... [read more]
8-Bit Eric: Robocop (NES) Review
Instead of watching the Robocop remake, watch 8-Bit Eric review Robocop on the NES. It's cheaper to watch and truer to original.... [read more]
E3 2013: Dark Souls II Hands-On Impressions
Posted on June 25, 2013 by Mike Villela

When Dark Souls came out, it took everyone by surprise. From the hardcore to the mainstream gamer was talking about how dark yet beautiful it looks. They loved the feeling of finally conquering a section of the world, to only later on cuss the game when they die horribly by an enemy ambush. The story was deep and fulfilling, yet vague and mysterious. I could go on and on about the game, so you can check out my review of the game if you want know how I feel about the game. As Dark Souls II was announced, everyone including myself, was worried that things would be changed to make it easier for those who complained that the game was too hard, the story too vague and so forth. During E3 I had a chance to get some hand on time with DSII. 

The first thing that I asked the rep about the game was "What is the story? How is this related to DS?" All he told me was that developer From Software were keeping tight lipped about the story, but they promised that it is just as deep as DS. To begin, there are four pre-made classes: Warrior, Sorcerer, Temple Knight and the Dual Swordsman. While the Warrior and Sorcerer are similar to the classes in DS, the Temple Knight and Dual Swordsman are brand new classes that players can create as they level up. This dispels the thought that there would be just one class to play as. To give myself a challenge, I decided to play as the Dual Swordsman as I explored the cathedral that was being demoed.

The Dual Swordsman, of course, wields two swords:  a long sword in one hand and a short sword in the other. The first thing that I noticed is that he doesn't have a parry. The rep explained that the parry for him was taken out and replaced with an attack, meaning that his fighting style is true dual wielding. L1 and L2 are his attacks for the short sword while R1 and R2 are for the long sword. Besides not having a parry, the Dual Swordsman has a third attack stance. This third stance allows him to be able to attack using both swords at the same time. I also found out that you could combo each attack into each other making combat more versatile. But that versatility comes at a price, as I soon found out while exploring the cathedral. You see, the Dual Swordsman uses a lot of speed and agility in order to make his strikes count. But he has a weak defense and constitution, i.e. low health. So when a giant armored turtle creature attacked me twice, I was already dead. You really have to move around a lot, land multiple strikes and pull back before you get hit when playing as the Dual Swordsman. After the fifth death, I decided to get serious and picked the Warrior.

The Warrior in Dark Souls II is similar to the Knight in DS, with the only difference is that the Warrior is a bit bulkier. He comes equipped with a shield, bow, long sword, short sword and a claymore. It was with the Warrior that I first noticed that the inventory selection on the D-pad was streamlined. Now instead to having to go into my inventory menu and select an item to put on the D-pad, everything shows up already. Grant it that they didn't show the proper equip screen, so this might have been a place holder of some sorts. Anyway off to go kill monsters as the fearless Warrior. As the Warrior, I had a much easier time dealing with enemies due to having a high defense, high vitality and most important of all, armor and a shield. I quickly bypassed the second area as it would have had me surrounded five to one and proceeded to the boss battle, the Mirror Warrior. 

At first glance, the Mirror Warrior just seems like a typical oversized giant. But he has a few tricks that he uses to kill. One of those is a magical lighting attack. Getting hit with that will stun for a few second while he rushes over to smash. His mirror shield is actually a magic time that creates clones of you. This clone will attack you at the same time of the Mirror Warrior smashes or when he cast his spell. He proved to be a very tough boss, so much so that even the QA from Namco has yet to beat him. After many attempts I couldn't beat him as well.

After taking everything that I experience and was told, Dark Souls II is set to be bigger, meaner and more painful than the first Dark Souls. To that I say, March 2014 can't come fast enough.

Mike Villela - Staff Writer mikev (@) original-gamer.com | all author's articles

What's your most anticipated game for April?

The Amazing Spider-Man 2
Conception II: Children of the Seven Stars
The Elder Scrolls Online
Trials Fusion
Child of Light
MLB 14: The Show
Ragnarok Odyssey ACE
LEGO The Hobbit
Daylight
NES Remix 2
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