follow us:

Latest News

Play more than Batman in Arkham Knight Season Pass
This weekend, WB Games revealed the details for the upcoming Batman: Arkham Knight Season Pass. Coming in at a cost of $39.99, you get the option to keep your game going through multiple side stories.... [read more]
Yes, we're still alive
It's been a busy time for O.G. and Harlem. They've reunited to talk about what games they played in the past months, what happened at PAX South and what they're playing right now.... [read more]
Multiplayer DLC for Dragon Age Inquisition is free…and has dragons
BioWare announced new multiplayer DLC for Dragon Age Inquisition called Dragonslayer. ... [read more]

Latest Articles

Evolve, day 1 DLC, and the entitlement of gamers
Evolve hasn’t been out for 72 hours yet and gamers have already decided to make it public enemy number 1. This is thanks to the umbrella claim of “2K charging full price for an incomplete game, as well as for DLC that should have been included with the original purchase.... [read more]
PAX South Tour Guide Pt. 3 - Quick Tips
So far we’ve told you what to do in San Antonio as well as where to eat and drink while at PAX South. Now we have a few quick tips for those traveling to our great city. ... [read more]
The OG Replay for Jan. 19
We're less than a week from PAX South and everyone here is excited. Not only is one of the biggest gaming events coming to our home city of San Antonio, but we're going to have our own panel. ... [read more]

Latest Reviews

Sunset Overdrive Review: Grab an energy drink and grind some rails.
Insomniac Games heads to the Xbox One with their exclusive title, Sunset Overdrive.... [read more]
Dragon Age: Inquisition Review
Every time I tried to play either Dragon Age Origins or Dragon Age 2, I’d find myself playing for the first 10 or so hours before turning it off and playing a different game. I gave it one more chance with Dragon Age: Inquisition.... [read more]
Driveclub Review
Originally announced at the PS4 reveal event in Feb. 2013, Driveclub was due for release as a PS4 launch title. Development misfortunes led to an 11 month delay and the game was finally released in the first week of Oct. 2014. The game faced major challenges at launch as the... [read more]

Latest Videos

PAX South 2015: 8-Bit Eric does a Starr Mazer interview...kind of
On display at PAX South was a game called Starr Mazer, which mashes shmup gameplay with point-and-click adventure gameplay. 8-Bit Eric tried to do an interview with the developer, and well, you'll have to see what happens. ... [read more]
8-Bit Eric: Shiny the Firefly Review
8-Bit Eric takes a look at Shiny the Firefly on the Wii U. An indie game developed by Padaone games where you control a firefly on a rescue mission to protect its babies.... [read more]
8-Bit Eric: Ping 1.5+ Review
8-Bit Eric takes a look at the Wii U puzzle game Ping 1.5+ from Nami Tentou Mushi for the Wii U. ... [read more]
E3 2013: Killer Instinct Hands-On Impressions
Posted on June 20, 2013 by Oscar Gonzalez

In the Microsoft E3 press conference, there were only a few surprises that were actual surprises. One of those actual surprises was the reveal of the new Killer Instinct. After seeing the game played on stage, and ignoring the controversial "trash talking" that caused so many panties to get into a wad, I was determined to play the game on the show floor. And I did just that...multiple times.

The Killer Instinct demo had only two characters to choose from:  Sabrewulf and Jago. Both characters have moves from previous games along with one or two more. Special moves, at least in the case of Jago, were slightly altered although not major. 

Combos are the heart and soul of the Killer Instinct series, and the new Killer Instinct keeps that combo system that many players will remember. Certain moves act as openers to start the combo, then you need to get the right combination of attacks to continue the combo like a couple of light punches/kicks, and then you need the right move to extend the combo. From there, you repeat the process of extending that combo until you decide to finish the combo by using a special move. During this time, however, the opponent can try and use a Combo Breaker if they press the right combination buttons. 

Two new elements added to the game are a “revenge” meter and a Shadow meter. The “revenge” meter, or as it’s known in the game as the Instinct meter, will increase with the more damage you take. When you activate this meter, your character will be able to cancel combos, do some more damage, or have another character specific trait like letting Jago heal himself a bit. 

The Shadow meter is just like the Super meter from Street Fighter IV. As you do more moves, the meter will increase until you have to segments. Doing a special move and pressing two punch/kick buttons will unleash the Shadow move. Shadow moves have different properties than regular moves so using them within a combo can cause some huge damage. 

Throws have also returned to the game and depending on the character, throws can be cancelled or even used to start a combo. And it wouldn't be a Killer Instinct game without Ultra combos. They're back and although i didn't see the inputs for it, I'm betting that they require certain input similar to a special move that has to be done when your opoonent is almost dead.

Killer Instinct does look great with its 60 FPS and incredible detail on the Xbox One. Although some have criticized how the game looks since the character do look significantly different than they did back in “the day,” I felt that the character models were simply a proper evolution of their look. I can’t wait to see how the other characters will look, especially my favorite, TJ Combo.

So the big question that people are having about Killer Instinct is whether it can hold its own with other modern fighting games. From what I’ve seen, the game has enough to make it a competent fighter, but it won’t be until launch that players can see how deep the system goes. It’s fun to play, however I can imagine that after some time, seeing the same combo being used over and over again can get a bit boring. This will be something that developer Double Helix Games will have to try and avoid. 

Unfortunately, the real drawback of the game will be the free-to-play model that it’s using. Although Tekken and DoA have made use of free-to-play, their versions are more about getting new payers to try out the game for free and maybe picking up the full version of the game. With Killer Instinct, who’s to say how much the game will actually cost. Right now the plan is to have the game available with two free characters and then pay for the rest. If those characters are more than $2 each, you could find yourself paying more than $60 if there are more than 20 characters or if they sell the characters for cheap, then you have an affordable fighting game.

More info about the game should be coming in the upcoming months as Microsoft plans to have the game available in time for the Xbox One’s launch.

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for May?

Wolfenstein: The Old Blood
Project CARS
The Witcher 3: Wild Hunt
Shin Megami Tensei: Devil Survivor 2 Record Breaker
Magicka 2
Splatoon
View Results - View Comments

Podcast


Yes, we're still alive


Mortal Kombat vs DC Review

Mortal Kombat vs DC Universe Review

New Killer Instinct update offers a few fixes and a new free character

Other Gaming News From The Web