follow us:

Latest News

Tusk returns to Killer Instinct
The barbarian from Killer Instinct 2, Tusk will make his return to the franchise in Killer Instinct Season 3. ... [read more]
New Nintendo Direct shows Star Fox Zero in action
The latest Nintendo Direct had info about some up Nintendo's upcoming games, but let's face it, the start of the show was Star Fox Zero. ... [read more]
Capcom punishes rage quitters and will look for more
On Feb. 26, Capcom's Neidel "Haunts" Crisan revealed that rage quitter's were going to get punished, but he didn't give specifics. In his latest blog, he revealed the fate of those who can't take the loss. ... [read more]

Latest Articles

PAX South 2016: Umbrella Corps Preview
Compared to last year, PAX South 2016 was lacking major developers. This would explain why I was excited to see Capcom in attendance. I don’t play Resident Evil games, but something about the previews I had seen compelled me to stand in line to play Umbrella Corps.... [read more]
Your safe space doesn't belong in my competitive game
Whether it’s trash talking or teabagging, some people are looking for a nicer online experience. Guess what? We’re not in elementary school anymore. This is digital dodgeball and players like me are aiming for your head. ... [read more]
Smite Preview: Hey look at me, I'm playing a MOBA on my console
There's no doubt that the top two MOBA games are DotA 2 and League of Legends, and with the control layout for those games, it's unlikely we'll see those games make the jump to the consoles. However, Smite, the third-person perspective MOBA game and arguably the third most p... [read more]

Latest Reviews

Firewatch Review: Prepare for an interesting sensation
Firewatch is the first game developed by San Francisco-based company, Campo Santo. Needless to say, for this to be their first game it was certainly on fire. ... [read more]
Pony Island Review: Not that innocent of a game
I saw the trailer for Pony Island and thought to myself “Well, this looks like a fun puzzle game at least and it’s a pretty funny title”. I gave it a shot and I wasn’t disappointed.... [read more]
Undertale Review: An 8-bit RPG with a twist
Toby Fox first made himself known to the public with his ROM hack, “Press the B Button, Stupid!” for an Earthbound Halloween Pack back in 2008. With the help of artist Temmie Chang, he created a game that will take you back in time with its 8-bit look, music and turn-bas... [read more]

Latest Videos

PAX South 2016: Lords of New York Interview
If you never thought you wanted a poker RPG, then you haven't played Lords of New York from Lunchtime Studios. ... [read more]
PAX South 2016: Moving Hazard Interview
Moving Hazard is a new take on the zombie action game. The multiplayer shooter makes the zombies the weapon to take out the other team. ... [read more]
PAX South 2016: Eternal Interview
Dire Wolf Digital is jumping into the card game genre with Eternal. Unlike other card games, Eternal lets players make decisions both on offense and defense. ... [read more]
E3 2013: Killer Instinct Hands-On Impressions
Posted on June 20, 2013 by Oscar Gonzalez

In the Microsoft E3 press conference, there were only a few surprises that were actual surprises. One of those actual surprises was the reveal of the new Killer Instinct. After seeing the game played on stage, and ignoring the controversial "trash talking" that caused so many panties to get into a wad, I was determined to play the game on the show floor. And I did just that...multiple times.

The Killer Instinct demo had only two characters to choose from:  Sabrewulf and Jago. Both characters have moves from previous games along with one or two more. Special moves, at least in the case of Jago, were slightly altered although not major. 

Combos are the heart and soul of the Killer Instinct series, and the new Killer Instinct keeps that combo system that many players will remember. Certain moves act as openers to start the combo, then you need to get the right combination of attacks to continue the combo like a couple of light punches/kicks, and then you need the right move to extend the combo. From there, you repeat the process of extending that combo until you decide to finish the combo by using a special move. During this time, however, the opponent can try and use a Combo Breaker if they press the right combination buttons. 

Two new elements added to the game are a “revenge” meter and a Shadow meter. The “revenge” meter, or as it’s known in the game as the Instinct meter, will increase with the more damage you take. When you activate this meter, your character will be able to cancel combos, do some more damage, or have another character specific trait like letting Jago heal himself a bit. 

The Shadow meter is just like the Super meter from Street Fighter IV. As you do more moves, the meter will increase until you have to segments. Doing a special move and pressing two punch/kick buttons will unleash the Shadow move. Shadow moves have different properties than regular moves so using them within a combo can cause some huge damage. 

Throws have also returned to the game and depending on the character, throws can be cancelled or even used to start a combo. And it wouldn't be a Killer Instinct game without Ultra combos. They're back and although i didn't see the inputs for it, I'm betting that they require certain input similar to a special move that has to be done when your opoonent is almost dead.

Killer Instinct does look great with its 60 FPS and incredible detail on the Xbox One. Although some have criticized how the game looks since the character do look significantly different than they did back in “the day,” I felt that the character models were simply a proper evolution of their look. I can’t wait to see how the other characters will look, especially my favorite, TJ Combo.

So the big question that people are having about Killer Instinct is whether it can hold its own with other modern fighting games. From what I’ve seen, the game has enough to make it a competent fighter, but it won’t be until launch that players can see how deep the system goes. It’s fun to play, however I can imagine that after some time, seeing the same combo being used over and over again can get a bit boring. This will be something that developer Double Helix Games will have to try and avoid. 

Unfortunately, the real drawback of the game will be the free-to-play model that it’s using. Although Tekken and DoA have made use of free-to-play, their versions are more about getting new payers to try out the game for free and maybe picking up the full version of the game. With Killer Instinct, who’s to say how much the game will actually cost. Right now the plan is to have the game available with two free characters and then pay for the rest. If those characters are more than $2 each, you could find yourself paying more than $60 if there are more than 20 characters or if they sell the characters for cheap, then you have an affordable fighting game.

More info about the game should be coming in the upcoming months as Microsoft plans to have the game available in time for the Xbox One’s launch.

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for March?

Fire Emblem Fates: Revelation
Tom Clancy's The Division
Hitman
EA Sports UFC 2
Senran Kagura: Estival Versus
Samurai Warriors 4 Empires
MLB The Show 16
Pokken Tournament
Killer Instinct Season 3
View Results - View Comments

Podcast


Catching up with Koretzky


Mortal Kombat vs DC Review

Mortal Kombat vs DC Universe Review

New Killer Instinct update offers a few fixes and a new free character

Other Gaming News From The Web