follow us:

Latest News

Batman throws an epic punch in this brand new gameplay trailer
Behold the most seamless transition from flying over Gotham City to racing across the streets in the Batmobile in this brand new Arkham Knight gameplay trailer. ... [read more]
Broken Age Act 2 release date and PlayStation versions announced
After a delay, Broken Age Act 2 has a release date and will make its debut on the PlayStation platforms. ... [read more]
Long awaited Suspend/Resume feature comes to PS4
Sony’s promised Suspend/Resume functionality along with a long list of features will be available on the PS4 through a firmware update. ... [read more]

Latest Articles

Evolve, day 1 DLC, and the entitlement of gamers
Evolve hasn’t been out for 72 hours yet and gamers have already decided to make it public enemy number 1. This is thanks to the umbrella claim of “2K charging full price for an incomplete game, as well as for DLC that should have been included with the original purchase.... [read more]
PAX South Tour Guide Pt. 3 - Quick Tips
So far we’ve told you what to do in San Antonio as well as where to eat and drink while at PAX South. Now we have a few quick tips for those traveling to our great city. ... [read more]
The OG Replay for Jan. 19
We're less than a week from PAX South and everyone here is excited. Not only is one of the biggest gaming events coming to our home city of San Antonio, but we're going to have our own panel. ... [read more]

Latest Reviews

Sunset Overdrive Review: Grab an energy drink and grind some rails.
Insomniac Games heads to the Xbox One with their exclusive title, Sunset Overdrive.... [read more]
Dragon Age: Inquisition Review
Every time I tried to play either Dragon Age Origins or Dragon Age 2, I’d find myself playing for the first 10 or so hours before turning it off and playing a different game. I gave it one more chance with Dragon Age: Inquisition.... [read more]
Driveclub Review
Originally announced at the PS4 reveal event in Feb. 2013, Driveclub was due for release as a PS4 launch title. Development misfortunes led to an 11 month delay and the game was finally released in the first week of Oct. 2014. The game faced major challenges at launch as the... [read more]

Latest Videos

PAX South 2015: 8-Bit Eric does a Starr Mazer interview...kind of
On display at PAX South was a game called Starr Mazer, which mashes shmup gameplay with point-and-click adventure gameplay. 8-Bit Eric tried to do an interview with the developer, and well, you'll have to see what happens. ... [read more]
8-Bit Eric: Shiny the Firefly Review
8-Bit Eric takes a look at Shiny the Firefly on the Wii U. An indie game developed by Padaone games where you control a firefly on a rescue mission to protect its babies.... [read more]
8-Bit Eric: Ping 1.5+ Review
8-Bit Eric takes a look at the Wii U puzzle game Ping 1.5+ from Nami Tentou Mushi for the Wii U. ... [read more]
Companies staying silent is all part of the game
Posted on April 25, 2013 by Oscar Gonzalez

The pass few days, there have been a couple of articles discussing how publishers try to stop a controversy by staying silent. RockPaperShotgun’s John Walker wrote about how the all talks of SimCity have gone away due to EA’s silence on the matter. Jim Sterling posted his thoughts on Destructoid focusing on how Gearbox Software did the same regarding the debacle that is known as Aliens:  Colonial Marines.

With all due to respect to both gentlemen and those other writers who wholeheartedly agreed with their sentiment, I would like to say “And…so what?”

What EA and Gearbox are doing is not that different than what other companies have done when faced with a controversy that was a result of their actions. It’s up to journalists to find out what companies are hiding that could be detrimental or beneficial to the journalists’ readers. That kind of info is not given up easily by a company. It requires work from journalists to get that information.

If a publisher doesn’t want to comment on a story, well screw them. Their silence on a matter that is affecting their customers only makes them look bad. Whether it’s Exxon not taking about the oil spill that happened in Arkansas last month, the large amount of foreclosure fraud committed by JPMorgan Chase and Bank of America, or Carnival’s repeated horrifying cruise experiences, these companies are not quick to admit their guilt nor provide any extra details about the matter.

So what do you do when a company is silent on a matter? If you’re a journalist that’s truly worth your salt, then you go out and investigate. You search around for what people are saying online, you look up public records to see if the company has a history of similar issues, or you lean on your sources for more info. Sitting around and waiting for the nasty truth to be revealed is not going to happen.

Regarding the two companies that were the focus of the articles, EA and Gearbox Software, I have to wonder if there is anything more to say on the two controversies they were part of. EA and Maxis finally admitted that SimCity doesn’t “need” to be online all the time as they said, but instead it was “meant” to be online all the time like a MMO. As for Gearbox, we’ve come to find out that Aliens:  Colonial Marines was a mess because Gearbox handed off the game to other developers while they worked on Borderlands 2. Having multiple developers working on different parts of a game, without any clear leadership on the project, results in a mess that is Aliens:  Colonial Marines.

Yet all that incriminating info didn’t come from EA or Gearbox via their common press channels. It came from journalists that found the info online or from sources within the company. That’s how you fight the silence, by finding the truth.

To go along with what Jim Sterling pointed out in his article, it’s up to the consumers to show their power by holding the publisher’s feet to the fire. If consumers are fed up with how a company acts, then they need to show it. Unfortunately, especially for gamers, a company can quickly redeem themselves for terrible sins in the most smallest of ways.

It doesn’t have to be compensation like EA did with giving a free game to those that bought SimCity or Sony giving free games along with a month of Playstation Plus due to the PSN breach. Sometimes, all a company has to do is release a good game. BioWare, Capcom, and Blizzard were all scoundrels in 2012 for their respective incidents of douchery. Do you think people are still made at them? Not nearly as much as when the controversies were fresh on our minds.

Silence from a company regarding a controversy is expected. What should also be expected is that journalists don’t let that silence stop them. They need to dig to get to the bottom of a story. 

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for April?

Xenoblade Chronicles 3D
Mortal Kombat X
State of Decay: Year One Survival Edition
Dark Souls II: Scholar of the First Sin
View Results - View Comments

Podcast


Time to start 2015


The SOCOM Controversy aka Why Some Game Review Sites Suck

Haters: Keep Hatin'

Gearbox and Sega heading to the courtroom over Aliens: Colonial Marines

Other Gaming News From The Web