follow us:

Latest News

Catching up with Koretzky
Michael Koretzky, Society of Professional Journalists region 3 director, had a busy summer. For months, he received abuse on both side of the #Gamergate argument when planning his event, Airplay, and to have the event end early due to a bomb threat. Michael also talks about ... [read more]
Get lucky in the wasteland with Fallout 4
The next episode of S.P.E.C.I.A.L. by Bethesda shows the power of Lady Luck. Being the seventh letter in the acronym, Luck plays a huge role in Fallout 4.... [read more]
Spartan Companies keeps Halo players in good company
Halo Spartan Companies allows for like-minded players to meet up on the battlefield in Halo 5: Guardians. ... [read more]

Latest Articles

Smite Preview: Hey look at me, I'm playing a MOBA on my console
There's no doubt that the top two MOBA games are DotA 2 and League of Legends, and with the control layout for those games, it's unlikely we'll see those games make the jump to the consoles. However, Smite, the third-person perspective MOBA game and arguably the third most p... [read more]
It doesn't matter how you get your Gjallarhorn
Destiny has seen its share of ups and downs. From the amazingly unbalanced Vex Mythoclast Fusion Rifle to its poor story, players have had plenty of reasons to trash the game. And now, the ultimate storm of garbage has landed. The Destiny community lost its mind when the Gja... [read more]
Gears of War: Ultimate Edition Beta shows that the series still has some fight
The Gears of War: Ultimate Edition beta has ended and it has been an experience. With only multiplayer available to play, I was in game after game of Team Deathmatch and King of the Hill. With a shiny new presentation and new features, is this attempt enough to re-ignite th... [read more]

Latest Reviews

Batman: Arkham Knight Review: A fitting end for the Dark Knight
Rocksteady Studios did the unthinkable in 2009 by making a game based on a comic an actual GOTY contender. The follow-up, Arkham City, continued the pattern of quality and faithfulness to the comic making for another great game. To finish off the series, Rocksteady is back w... [read more]
Heroes of the Storm Review: The WoW of MOBAs is here
MOBAs are becoming more and more common as the competitive arena of choice. League of Legends and DotA changed the face of eSports by putting the new genre in the spotlight. Blizzard has entered the fray with their answer in the form of Heroes of the Storm.... [read more]
Dying Light Review: What happens when you do Dead Island correctly
Zombie massacre simulator is the description that comes to mind when I think of Techland's Dying Light. With so many implements of undead doom at your disposal, you can easily lose yourself in trying every weapon and item you come across. The real question, though, is does t... [read more]

Latest Videos

8-Bit Eric Review: Yoshi's Woolly World
8-Bit Eric reviews the woolly adventure of Yoshi in Yoshi's Woolly World. ... [read more]
8-Bit Eric Review: Citizens of Earth Review (Wii U)
Remember Earthbound? Well, Citizens of Earth is like Earthbound, but not really. 8-Bit Eric explains why. ... [read more]
Let's Play - Her Story Pt. 1-3
Her Story is a different take on the adventure genre formula. There's a mystery to be solved, but instead of solving puzzles or talking to people, all you have to do is search for the right video. ... [read more]
Injustice: Gods Among Us Review
Posted on April 21, 2013 by Nickolai Niver

NetherRealm Studios is perhaps my favorite fighting game company. As the creators of Mortal Kombat, I have high expectations of them, especially considering the masterpiece that was Mortal Kombat 9. Needless to say, i was pretty skeptical when I heard they were going to try and dabble in the DC Universe once again considering how forgettable Mortal Kombat vs. DC Universe was. This time Scorpion and pals won't be joining the fight, just the heroes and villains of the DC Universe in Injustice;  Gods Among Us.

Now comes the question. Will a company dedicated to over-the-top violence be able to make a good fighting game without their most iconic characters backing them up, or will this be another excuse for the masses to hate fighting games?


Getting Around T - Perhaps my biggest fear with Injustice: Gods Among Us was the fear that a “T” rating would hold the game back. As the reason for the ESRB system, it was weird that NetherRealm studios wasn’t doing as much as they can to make the game as violent as possible. However, I was pleasantly surprised. 

Rather than focus on bloody fatalities, Injustice makes the most of super heroes. After all, these are superheroes, not giant bags of blood and spinal cords. Watching the combat go from Extreme Blood Donor Simulator 2011 to an arcade fighter was kind of refreshing. Yes, Injustice is still violent, but in a positive way. The characters still get the crap beat out of them, but the violence is more something you’d expect from a comic book, which is more fitting for the characters.

A Comic Story - When NetherRealm Studios did rebooted Mortal Kombat they created a new way to tell stories. Cut-scenes between fights made fighting the next opponent worthwhile. It was no longer a bunch of mindless ladders to grind through, but an in depth story. This idea for a story had been brought back for Injustice.

The story takes place between two dimensions. Dimension 1 is 5 years in the future from an event in Dimension 2 that is just happening. However, before the event can happen, the heroes in Dimension 2 get pulled into Dimension 1 to fix problems caused by the event. Along the way, players will play as a variety of heroes (and maybe a few villains) as they work towards fixing Dimension 1. It’s an interesting story that once again sets a new standard for fighting games everywhere.

Simple Controls - The controls for Injustice are easy enough for anyone to pick up. Each of the buttons on the controller relate to a type of attack, and each character’s special move use the same button combinations as everyone else, making specials easy to remember in this game. It’s the kind of fighter you can ease someone into who’s never played a fighting game in their life before.

A Small, but Solid Roster - When compared to some fighting games, Injustice’s roster may seem small. Boasting a grand total of 24 characters, Injustice has one of the smaller rosters in recent years. However, it’s a roster with a respectable amount of heroes and villains with the DC mainstays like Superman, Batman, Wonder Woman, The Joker, and Lex Luthor. Even though I don’t see much purpose for characters like Solomon Grundy, Ares, or Killer Frost, the game has something for everyone. Especially Deathstroke.


I Don’t See Much Depth - I can see the designs for Mortal Kombat’s reboot being part of the inspiration for Injustice, as well as them trying to pull away from Mortal Kombat to make their own unique game. However, it seems like some things are missing. I’ll go into the other details later, but for now I’ll cover the controls. The controls leave much to be desired. The concept of “Power Attack, weak attack, medium attack” are a bit dated to me, and I find the combat system to be a bit lacking. Yes, it can do some of the things that other, more hardcore fighting games can do, but this combat system feels like it has training wheels still attached. I will admit that it’s entirely possible that I’m simply being negative and that the combat can stand its own ground, but I felt like I had less control with this system than I have with many others.

Missing Some Features - Going back on my complaint, there’s not a lot to Injustice. The story mode takes all of six hours to beat, and the arcade is only fun for so long. Even then, the multiplayer is a shadow of its comparative, Mortal Kombat. There are no senseless mini-games, and only a few things to spice up a rather generic combat experience. I suppose these things don’t matter to true fighting fans who simply want to jump online and beat everyone down as Aquaman, but there’s not a lot that would make Injustice appeal to a larger audience. 



Injustice: Gods Among Us is a solid attempt at making a somewhat deep fighting game that has a bit more broader appeal. The story mode makes it just as entertaining to watch as it is to play, and the controls are very welcoming to new players. However, I did feel that Injustice is a bit of a shallow title that lacks some of the charm and features that gives other fighting games longevity. A solid rental, but I’d really only recommend buying it if you were madly in love with the controls or characters.

*This review was based on the Xbox 360 retail version of the game.*

Nickolai Niver - Staff Writer nic (@) | all author's articles

What's your most anticipated game for November?

Call of Duty: Black Ops III
Starcraft II: Legacy of the Void
Fallout 4
Star Wars Battlefront
The Crew: Wild Run
Animal Crossing: amiibo Festival
Mario Tennis: Ultra Smash
Need for Speed
Rise of the Tomb Raider
View Results - View Comments


Catching up with Koretzky

Mortal Kombat vs DC Review

Mortal Kombat vs DC Universe Review

NetherRealm Studios returns to the DC Universe with Injustice Gods Among Us

Other Gaming News From The Web