Dark Souls was my personal Game of The Year for 2011. It was a game that offered a new experience each time I played no matter what character class I was. I explored every nook and cranny of Lordran and no matter how knowledgeable I became of my surroundings, the game always found a way to kill me. When you beat the game, you don't feel you beat it; you feel like you conquered it. After dying over and over again, once those end credits roll you get this sense of accomplishment that you normally don't get when completing other games. At least that's how I feel.
This is what I'm getting at: Dark Souls was so well received by both the press and gamers that during the 2012 VGAs it was revealed that a sequel was in the works. After that, there was no news about Dark Souls II, other than a change of directors and producers. That has changed as IGN today premiered 12 minutes of Dark Souls II gameplay. New director Yui Tanimura and Global Producers for Namco Bandai Tak Miyazoe were on hand to show off the game, new enemies and of course, new ways to die:
The game so far looks great. It seems that it retains the same combat mechanics in terms of wielding weapons in the left/right hand and being mapped to the left/right shoulder buttons. However, I did see that the hero does have a different fighting style that of the different classes in Dark Souls.
Enemies, as seen in the video, are more brutal than ever and will react to how the player attacks. For example, in the video, the hero was faced with an armored turtle creature. In Dark Souls, the natural thing to do is to back stab it, as it tries to turn around to attack you. This turtle creature in the demo however was not having none of that and instead power slammed itself on its back crushing the hero. With Dark Souls, you could defend most attacks and then strike once an opening was found, In Dark Souls II, as seen with the turtle creature, enemies will be forcing confrontations as the only means to get through different areas.
Dark Souls II is one of my must-see games when E3 rolls around and I can't wait to get my hands on a playable demo.