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Rovio gives you the bird again with Angry Birds 2
Rovio, creators of Angry Birds (and other games you haven't heard of), released the sequel to one of the biggest mobile games of all times. As of July 30, Angry Birds 2 smashed into the mobile app stores and into your chosen device. ... [read more]
First DLC for Rocket League coming in August
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Experience P.T. on your PC
The surprising horror game from Konami that was actually a teaser for a now cancelled Silent Hills, P.T. was only an experience PS4 users could have. Now that Silent Hills is a distant memory, so is P.T., but never doubt the PC indie developers who can make their own damn P.... [read more]

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If you don’t play as Nova in Heroes of the Storm, you’re an idiot
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Steam Curator group threatens developers for free games
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Zombie massacre simulator is the description that comes to mind when I think of Techland's Dying Light. With so many implements of undead doom at your disposal, you can easily lose yourself in trying every weapon and item you come across. The real question, though, is does t... [read more]
Tales From the Borderlands Ep. 1 Review: This time Telltale won't make you cry...that much
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IGN premiered 12 minutes of Dark Souls II gameplay
Posted on April 10, 2013 by

Dark Souls was my personal Game of The Year for 2011. It was a game that offered a new experience each time I played no matter what character class I was. I explored every nook and cranny of Lordran and no matter how knowledgeable I became of my surroundings, the game always found a way to kill me. When you beat the game, you don't feel you beat it; you feel like you conquered it. After dying over and over again, once those end credits roll you get this sense of accomplishment that you normally don't get when completing other games. At least that's how I feel. 

This is what I'm getting at: Dark Souls was so well received by both the press and gamers that during the 2012 VGAs it was revealed that a sequel was in the works. After that, there was no news about Dark Souls II, other than a change of directors and producers. That has changed as IGN today premiered 12 minutes of Dark Souls II gameplay. New director Yui Tanimura and Global Producers for Namco Bandai Tak Miyazoe were on hand to show off the game, new enemies and of course, new ways to die:

The game so far looks great. It seems that it retains the same combat mechanics in terms of wielding weapons in the left/right hand and being mapped to the left/right shoulder buttons. However, I did see that the hero does have a different fighting style that of the different classes in Dark Souls.

Enemies, as seen in the video, are more brutal than ever and will react to how the player attacks. For example, in the video, the hero was faced with an armored turtle creature. In Dark Souls, the natural thing to do is to back stab it, as it tries to turn around to attack you. This turtle creature in the demo however was not having none of that and instead power slammed itself on its back crushing the hero. With Dark Souls, you could defend most attacks and then strike once an opening was found, In Dark Souls II, as seen with the turtle creature, enemies will be forcing confrontations as the only means to get through different areas.

Dark Souls II is one of my must-see games when E3 rolls around and I can't wait to get my hands on a playable demo.

What's your most anticipated game for August?

Shadowrun: Hong Kong
Madden NFL 16
Disney Infinity 3.0 Edition
Everybody's Gone to the Rapture
Volume
Rare Replay
Gears of War: Ultimate Edition
Dishonored: Definitive Edition
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