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Ultra Street Fighter IV jumps to the next gen
If you love Ultra Street Fighter IV, but hate dealing with your old consoles, then luckily for you, a next-gen version of the game is on the way. That is, for the PS4.... [read more]
Star Wars Battlefront info and release date
Yesterday was the second day of the Star Wars Celebration in Anaheim, CA. It was also the day when EA and DICE decided to show the world premier trailer of Star Wars Battlefront.... [read more]
Super Time Force Ultra gets playable characters from The Order 1886 & Journey
Capybara Games president Nathan Vella announced brand new playable characters that will join the universe of Super Time Force Ultra. ... [read more]

Latest Articles

Evolve, day 1 DLC, and the entitlement of gamers
Evolve hasn’t been out for 72 hours yet and gamers have already decided to make it public enemy number 1. This is thanks to the umbrella claim of “2K charging full price for an incomplete game, as well as for DLC that should have been included with the original purchase.... [read more]
PAX South Tour Guide Pt. 3 - Quick Tips
So far we’ve told you what to do in San Antonio as well as where to eat and drink while at PAX South. Now we have a few quick tips for those traveling to our great city. ... [read more]
The OG Replay for Jan. 19
We're less than a week from PAX South and everyone here is excited. Not only is one of the biggest gaming events coming to our home city of San Antonio, but we're going to have our own panel. ... [read more]

Latest Reviews

Sunset Overdrive Review: Grab an energy drink and grind some rails.
Insomniac Games heads to the Xbox One with their exclusive title, Sunset Overdrive.... [read more]
Dragon Age: Inquisition Review
Every time I tried to play either Dragon Age Origins or Dragon Age 2, I’d find myself playing for the first 10 or so hours before turning it off and playing a different game. I gave it one more chance with Dragon Age: Inquisition.... [read more]
Driveclub Review
Originally announced at the PS4 reveal event in Feb. 2013, Driveclub was due for release as a PS4 launch title. Development misfortunes led to an 11 month delay and the game was finally released in the first week of Oct. 2014. The game faced major challenges at launch as the... [read more]

Latest Videos

PAX South 2015: 8-Bit Eric does a Starr Mazer interview...kind of
On display at PAX South was a game called Starr Mazer, which mashes shmup gameplay with point-and-click adventure gameplay. 8-Bit Eric tried to do an interview with the developer, and well, you'll have to see what happens. ... [read more]
8-Bit Eric: Shiny the Firefly Review
8-Bit Eric takes a look at Shiny the Firefly on the Wii U. An indie game developed by Padaone games where you control a firefly on a rescue mission to protect its babies.... [read more]
8-Bit Eric: Ping 1.5+ Review
8-Bit Eric takes a look at the Wii U puzzle game Ping 1.5+ from Nami Tentou Mushi for the Wii U. ... [read more]
Microsoft plans to stop XNA support for indie developers
Posted on February 02, 2013 by Drew Bergmark

Started in December of 2006 by Microsoft to give indie developers tools to create indie games for the Xbox 360, XNA Game Studio revolutionized how indie developers could get their games out to the masses. Instead of shooting their games out to small game blogs or hoping to get some kind of small publishing deal, Microsoft gave indie devs a chance to make something without having to spend a lot yet get a larger audience than what they'd get for publishing the game on their private servers. According to an email supplied to CVG, the team behind XNA isn't continuing future updates for the product as on the 1st of April 2014 the service will be retired from the MVP Award Program.

Rumors over the last two weeks have sprung up as developers with licenses to the product and Xbox Live Indie Games were contacted that something like this could happen. Unfortunately, there is a story behind it as a XNA source to CVG has reported that if there isn't enough support for XNA Games Studio, then there might not be a new program for the next system. As the Indie Game marketplace was littered with remakes of other titles, it's understandable to see why Microsoft would feel this way but such developers could move to other platforms to seek their needs to sell their games.

For those who don't know much about the developer product and service, here is a little bit of information. In February of 2008, the program was renamed to Xbox Live Community Games which has then again in November of that same year was renamed to what it is known as today: Xbox Live Indie Games. Several popular titles were built off of XNA that gains industry prominance within the last few years: Bastion, Fez, FortressCraft and I MAED A GAM3 W1TH ZOMB1ES!!1.

Source: CVG

Drew Bergmark - Staff Writer viggo (@) | all author's articles

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