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Play as Bruce Campbell in upcoming Exo Zombies Carrier
Advanced Warfare's Exo Zombies already has a star-studded cast. Now the cast is about to get epic with the inclusion of Bruce Campbell. ... [read more]
Tanya joins the Mortal Kombat X roster
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Take Earth back in XCOM 2
2K has been teasing everyone with a cryptic website. AdventFuture.org shows a government called the Advent Administration and what it offers humankind. A better life with genetic enhancements may not be all that it seems on the surface.... [read more]

Latest Articles

Evolve, day 1 DLC, and the entitlement of gamers
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PAX South Tour Guide Pt. 3 - Quick Tips
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The OG Replay for Jan. 19
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Latest Reviews

Dying Light Review: What happens when you do Dead Island correctly
Zombie massacre simulator is the description that comes to mind when I think of Techland's Dying Light. With so many implements of undead doom at your disposal, you can easily lose yourself in trying every weapon and item you come across. The real question, though, is does t... [read more]
Tales From the Borderlands Ep. 1 Review: This time Telltale won't make you cry...that much
There are plenty of things to kill you on the planet of Pandora: the wildlife, bandits, and even $10,000,000. Or at least, that is if you are Rhys and Vaughn from Hyperion. The two of them are just a part of the cast in the first episode of Telltale’s Tales from the Borde... [read more]
The Order 1886 Review: A solid start to a possible big franchise
There are things that The Order gets it right, but has left plenty of room for improvement, which hopefully gets addressed in a sequel. ... [read more]

Latest Videos

8-Bit Eric Review: Guacamelee Super Turbo Championship Edition
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PAX South 2015: 8-Bit Eric does a Starr Mazer interview...kind of
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8-Bit Eric: Shiny the Firefly Review
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Microsoft plans to stop XNA support for indie developers
Posted on February 02, 2013 by Drew Bergmark

Started in December of 2006 by Microsoft to give indie developers tools to create indie games for the Xbox 360, XNA Game Studio revolutionized how indie developers could get their games out to the masses. Instead of shooting their games out to small game blogs or hoping to get some kind of small publishing deal, Microsoft gave indie devs a chance to make something without having to spend a lot yet get a larger audience than what they'd get for publishing the game on their private servers. According to an email supplied to CVG, the team behind XNA isn't continuing future updates for the product as on the 1st of April 2014 the service will be retired from the MVP Award Program.

Rumors over the last two weeks have sprung up as developers with licenses to the product and Xbox Live Indie Games were contacted that something like this could happen. Unfortunately, there is a story behind it as a XNA source to CVG has reported that if there isn't enough support for XNA Games Studio, then there might not be a new program for the next system. As the Indie Game marketplace was littered with remakes of other titles, it's understandable to see why Microsoft would feel this way but such developers could move to other platforms to seek their needs to sell their games.

For those who don't know much about the developer product and service, here is a little bit of information. In February of 2008, the program was renamed to Xbox Live Community Games which has then again in November of that same year was renamed to what it is known as today: Xbox Live Indie Games. Several popular titles were built off of XNA that gains industry prominance within the last few years: Bastion, Fez, FortressCraft and I MAED A GAM3 W1TH ZOMB1ES!!1.

Source: CVG

Drew Bergmark - Staff Writer viggo (@) original-gamer.com | all author's articles

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