follow us:

Latest News

Sex, Lies and Video Games 2: Sex Harder
The drama within the games industry continues. Harlem and O.G. talk about the latest details of the drama and maybe talk about video games here and there. ... [read more]
Nintendo announces new 3DS
Today, Nintendo held another Nintendo Direct that showed some of the upcoming games for their consoles, but more importantly, they revealed a newly designed 3DS.... [read more]
Undead Labs takes State of Decay to the Xbox One
Last year when I reviewed Undead Lab's State of Decay, I said that they proved that an open-world single-player zombie game can work. Now they're bringing State of Decay to the Xbox One.... [read more]

Latest Articles

gamescom 2014: Sony shows off more indie games and hidden Silent Hill game
Lots of games ranging from AAA to Indie along with some shocking surprises were revealed at this year’s Sony Press Conference at gamescom in Cologne, Germany.... [read more]
gamescom 2014: Microsoft comes out fighting
After falling behind Sony again and again, Microsoft finally put on a show for gamers at gamescom 2014 to remind everyone that they are still in the fight.... [read more]
When a Good Cause Gets Tainted
This June was an important month for Nintendo. Prior to them winning the hearts of gamers across the globe at E3, they were in some hot water over a game that came out just a few days before. That game, Tomodachi Life, became the center of a world of drama that was not only ... [read more]

Latest Reviews

Metro Redux Review
Deep Silver, who bought the Metro series after THQ filed bankruptcy, decided to get next gen gamers up to speed with the franchise by giving both games a next gen makeover in Metro Redux.... [read more]
Wolfenstein: The New Order Review
Wolfenstein 3D is arguably one of the most important games in video game history. It created a new style gaming that eventually took over the industry. Unfortunately, the guys at id Software haven’t been able to recreate the magic of the series in the various follow-ups. S... [read more]
Firefall Review
Firefall has been in beta longer than most MMO titles, and with its launch finally cleared as of last month, it’s time to validate its existence with a review.... [read more]

Latest Videos

8-Bit Eric: Sega Genesis Shmups
Get ready for a little bullet hell as 8-Bit Eric takes a look at the shmups for the Sega Genesis. ... [read more]
8-Bit Eric: SNES Beat Em' Ups!
8-Bit Eric takes a look at some of the best beat 'em up for the SNES. ... [read more]
20 and Out: Gods Will Be Watching
From Deconstructeam, Gods Will Be Watching is a new take on the point-and-click gameplay. If you're having trouble understanding how the game works, this video will give you some insight on the unique gameplay. ... [read more]
Dean 'Rocket' Hall updates on development of DayZ standalone
Posted on November 28, 2012 by Oscar Gonzalez

First announced back in August, DayZ will have its own standalone release, and head developer, Dean 'Rocket' Hall confirmed some new details for the game:

  • Most settings will be forced server-side, such as gameplay and graphical settings (view distance, shadow distance, etc…). The exact nature of this and specific settings is very much subject to change, but this will be a significant departure from how it is currently with the mod.
  • Release will be on steam, using many of steams key features such as delta patching, VAC, server browsing technology. Patches to steam can be deployed by the click of a button in our build pipeline thanks to new technology developed by Steam, that is making our process extremely easy and exciting. We are very pleased that Steam is working with us so actively to make DayZ a great game and supporting us with quality features. I met many at the team at Valve at PAX, and really want to get them playing the game and getting their feedback to help in development. I’m incredibly thankful to people like Chet Faliszek (creator of L4D) who has been very supportive and helpful to me.
  • In using Steam for authentication, distribution, server browsing, etc… we are able to tap into their awesome resources in terms of scalability. The only hardware we then need to manage is the central database, which we already have some experience managing thanks to the DayZ mod. This means we can work towards avoiding the usual launch problems, by relying on the experience of Steam.
  • The controls have been completely rethought, using inspiration and design lessons from games such as Minecraft to make the player more engaged with their environment
  • Animations are being cleaned up to feel more responsive. This means trimming some transitions, so that you get quicker feedback from pressing the key to action (removing he “clunkiness” or “sluggishness”)
  • Player clothing is being implemented including: headwear, jackets, trousers, footwear, etc..
  • Weapons and items are now “entities”. This means they are more object oriented in structure, allowing weapon customization, degradation - the possibilities become endless. This is a major, huge, shift in engine architecture.
  • The Server controls character actions, a player’s client sends its requests and the server decides if this is possible. Our lead programmer in the company, Ondrej Spanel, is working on this currently. I believe this is one of the most radical changes ever implemented in the engine since Operation Flashpoint was released, and turns DayZ from an FPS into a true MMO.
  • A full-time map designer has also started work on ChernarusPlus now, redeveloping the world, placing new assets and buildings, fixing bugs, and creating new areas. This is in addition to the work done by Ivan and Maxell and will continue for the remainder of DayZ development.
  • The UI has been completely reworked, focusing on simplicity. We have studied games that we believe are leaders in this area, such as Minecraft, and are focusing on providing functionality without fancy complexity in this regard.
  • We have some outstanding former community members working on the project as paid members of the team. I hope to showcase their work and interview them on here for you, in the coming weeks and months. We are actively searching for more to bring them onto the team.

Hall also noted that while his team is still shooting for a release this year, they will compromise the game for the sake of making that release date. 

DayZ is a mod for ArmA II developed by Dean "Rocket" Hall that was released back in April.  The mod put players in an open world filled with zombies where the only objective is to survive.  Since the release of the mod, ArmA II has been one of the best selling games on Steam.

Source:  DayZ Tumblr

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for September?

Theatrhythm Final Fantasy: Curtain Call
Destiny
Fable Anniversary
Wasteland 2
Middle-earth: Shadow of Mordor
The Vanishing of Ethan Carter
Persona 4 Arena Ultimax
FIFA 15
NHL 15
Danganronpa 2: Goodbye Despair
Hyrule Warriors
Dance Central Spotlight
Forza Horizon 2
View Results - View Comments

Podcast


Sex, Lies and Video Games 2: Sex Harder


DayZ to receive standalone release

Changes in UI and zombies detailed in latest DayZ Devblog

DayZ Standalone Alpha now available

Other Gaming News From The Web