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Reptile spews his acidic spit in Mortal Kombat X trailer
NetherRealm revealed a new "old" character for the upcoming Mortal Kombat X. Everyone's favorite former secret character returns full of piss and acid.... [read more]
Barry and Natalia try to survive wave of zombies in Resident Evil Revelations 2
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Ready at Dawn released a trailer for The Order 1886 that will leave you stunned.... [read more]

Latest Articles

PAX South Tour Guide Pt. 3 - Quick Tips
So far we’ve told you what to do in San Antonio as well as where to eat and drink while at PAX South. Now we have a few quick tips for those traveling to our great city. ... [read more]
The OG Replay for Jan. 19
We're less than a week from PAX South and everyone here is excited. Not only is one of the biggest gaming events coming to our home city of San Antonio, but we're going to have our own panel. ... [read more]
PAX South Tour Guide Pt. 2 - Where the locals eat and drink
If there’s two things San Antonians know, it’s good food and drinks. Although the city is the Tex-Mex capital of the world, San Antonio offers a wide range of food from classic Mexican to Japanese. Dowtown San Antonio has it all, and to save you some time, we have a few ... [read more]

Latest Reviews

Driveclub Review
Originally announced at the PS4 reveal event in Feb. 2013, Driveclub was due for release as a PS4 launch title. Development misfortunes led to an 11 month delay and the game was finally released in the first week of Oct. 2014. The game faced major challenges at launch as the... [read more]
This War of Mine Review: A new angle on war games
11 bit studios made a name for themselves with the Anomaly series where they flipped the script on the tower defense formula. They flipped the script again with This War of Mine that doesn't put you in the shoes of soldiers fighting a war, but rather the people trying to sur... [read more]
The Evil Within Review
When Shinji Mikami and the team at Capcom developed Resident Evil, they changed gaming. There were scary games prior to that first RE game, but those games didn't have nearly the impact. With The Evil Within, Mikami hopes to change the industry once again by bringing back su... [read more]

Latest Videos

8-Bit Eric: Shiny the Firefly Review
8-Bit Eric takes a look at Shiny the Firefly on the Wii U. An indie game developed by Padaone games where you control a firefly on a rescue mission to protect its babies.... [read more]
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8-Bit Eric: Top 10 Wii U games of 2014
2014 has come and gone, and the Wii U had such a kick ass year with several big releases such as Mario Kart 8, Smash Bros Wii U, Shovel Knight and more. 8-Bit Eric counts down his top Wii U games of 2014.... [read more]
Hawken Beta Impressions
Posted on November 02, 2012 by Nickolai Niver

At first glance, Hawken looks freaking amazing, as if it were the heralded online mech game everyone has been waiting for. "True giant robot combat has finally been mastered" is what we would think. Players can now tactically fight each other as long-range 'bots protect close ranged mechs with artillery rounds. That sounds pretty cool, but it's not Hawken.

From what we've observed in the beta, Hawken is a bit different from what most expect from a first person mech title. It's taken the traditional slow, tactical gameplay found in most mech games and replaced it with fast paced shooting. Instead of trying to be the better strategist on the battlefield, players are now duking it out as if it were another Halo title. Except, instead of Spartans or elites, players are playing as giant robots who bring only suffering. Stranger still, it actually works.

Adhesive Games has not only taken a whole new spin on giant death machines, they've done quite well at translating their idea to a playable product. Hawken, in its beta stage, shows promise for a title that's trying to break away from the norm. The mechs are much faster, and much more capable of performing functions without the assistance of others. It's a much faster, and more 'arcadey' feeling title than MechWarrior Online.

The customization is also a bit different than what most players would be comfortable with. Rather than having players saving up for the “best” weapons or body parts, they level up their respective mechs and then put points into skill trees in a way not dissimilar from a title like World Of Warcraft. It's a new approach on Mech games, but it may have strayed a little too far from the norm. Customization has gone from building a completely unique machine that represents you, to fulfilling one of the archetypes that are presented to the player.

The fullest realization of archetypes being pushed onto players is the class system offered in the game. While these classes are a bit different from the RPG types of “Healer, dps, tank” and all of them focus on doing damage to one extent or another, players will notice a lack of customization after they pick one of them. While no one is necessarily expecting the customization that was offered in Chromehounds or Armored Core, being forced to pick the bot you feel best suits you, rather than building your own custom machine, feels a bit restrictive. Sure, there'd be the guys who'd abuse dual flak-cannons (shotguns), but that's part of the fun in the title.

As far as presentation goes, the game is gorgeous. Going into the tutorial with little knowledge of what the game was trying to portray (other than robots kicking the crap out of each other), I was quickly able to piece it together. Before the player is a dystopia. The world has been destroyed, and players fight in what were once-fruitful cities. While the story is paper thin, it looks good. The graphics do a fine job of portraying just how horrible a place Illal is.

The controls also manage to handle properly. While they take a while to get used to, I can't see too many players fumbling over the controls as they try to figure out what's going on. Again, I cannot stress enough that these machines do not control like a 'traditional' mech does. Making them boost around and turn on a dime is something they are completely capable of. There are no secret tactics to be learned. Just be the fastest moving and hardest hitting player and you will succeed. That may sound simple to some, but trying to lock a target from 40 meters away while jet-strafing sideways in between two buildings takes quite a bit of practice.

Hawken will certainly be a different title when it's released, and that's not a bad thing. The kind of arcade gameplay offered to players could very well open the door for more gamers to enjoy the mech genre. I may not be a huge fan of how simple the title is, but that doesn't mean it's bad. It's a very well designed game that is as player friendly as it is fun and will be definitely something to consider when it launches.

Nickolai Niver - Staff Writer nic (@) original-gamer.com | all author's articles

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Shadow of Mordor
Bayonneta 2
Dragon Age Inquisition
Divinity: Original Sin
South Park: The Stick of Truth
Dark Souls II
Destiny
Hearthstone
Far Cry 4
Wolfenstein: The New Order
Shovel Knight
Alien: Isolation
Child of Light
Sunset Overdrive
This War of Mine
Monument Valley
Transistor
Super Smash Bros. Wii U
Mario Kart 8
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