follow us:

Latest News

Be a zombie in other players' games in Dying Light
You can only do so much with killing zombies these days. In Dying Light, Techland will have players be more fluid with their zombie killing, but what if you're tired of killing zombies and want to join the mob. Well, there's a mode for that. ... [read more]
Driveclub, Arkham Asylum, Spelunky and more free games coming to PS+ in October
October might be the busiest month for gamers. Sony is ensuring that it stays that way with the announcement of free games that will be hitting on PS4, PS3 and PS Vita this month.... [read more]
Take a look at the new Amplitude
Back in May, Harmonix took to Kickstarter to fund a remastered version of one of their successful pre-Guitar Hero games, Amplitude. Today they uploaded a first look at the gameplay that's in very early stages of development.... [read more]

Latest Articles

An Open Letter to 2K Sports - How 'Bout Them Spurs?
I saw your latest trailer for NBA 2K15, and I had to simply shake my head. As an avid San Antonio Spurs fan, you know that team that won the NBA Championship last year, I was disappointed with their exclusion from the trailer. After re-watching trailer, I realized that they ... [read more]
gamescom 2014: Sony shows off more indie games and hidden Silent Hill game
Lots of games ranging from AAA to Indie along with some shocking surprises were revealed at this year’s Sony Press Conference at gamescom in Cologne, Germany.... [read more]
gamescom 2014: Microsoft comes out fighting
After falling behind Sony again and again, Microsoft finally put on a show for gamers at gamescom 2014 to remind everyone that they are still in the fight.... [read more]

Latest Reviews

The Walking Dead Season 2 Episode 5 "No Going Back" Review
When Telltale Games announced the second season of The Walking Dead, fans of the first season were wondering where Telltale was going to take the series. By focusing on Clementine, the second season went in a different direction than the TV series or comics have gone. It was... [read more]
Gods Will Be Watching Review
Don't let the looks fool you, this is not a regular adventure game and it's definitely not for the squeamish. ... [read more]
Demon Gaze Review
To put it simply, Demon Gaze is old school RPG action with a bit of fan service thrown in. ... [read more]

Latest Videos

8-Bit Eric: NES Zapper Games
Remember the NES Zapper? That beautiful orange, or gray, gun that let you feel like a real gunslinger. 8-Bit Eric remembers, and he has some NES Zapper games you may not have played. ... [read more]
8-Bit Eric: Underrated Sega Genesis Games
The Genesis had a large library of great games, but some of those great games overshadowed some other quality games that ended up getting lost in the bargain bin. 8-Bit Eric is here to show you some of the hidden gems on the Genesis that you may want to give a try. ... [read more]
8-Bit Eric: Super Retro Trio Review
For some gamers, conserving space is becoming harder to do. With more consoles coming out, those older consoles can take far too much space. That's where multi-system consoles like Retro-bit's Super Retro Trio console come into play. 8-Bit Eric shows you how well the console... [read more]
Dishonored Review
Posted on October 30, 2012 by Oscar Gonzalez

After Dishonored was announced, I wasn't especially excited for it.  The game had a Steampunk look to it and featured some interesting action elements to it, but it looked like an all style with no substance game that was made for those with a hard-on for Steampunk.  That all changed after I played a demo for the game at E3 in June.  I went from being a cynic to being a fan. 

'TIS AN HONOR

Even More Choices - When you bring up games that have a lot of freedom, titles like Elder Scrolls, Deus Ex, and GTA regularly come up.  In these games, you can handle a mission in a multitude of ways, and Dishonored is right up there with those iconic games.  Available to you in the game is a range of choices to complete the various objectives you're given.  There's the tried and true method of using brute force or keeping to the shadows to avoid detection.  Then there's the "tech" option available where you can deactivate panels to avoid guards setting off alarms or rewire various electric security devices so that they can be used against your enemies.  Your weapons and tools can also be upgraded with the gold you earn throughout the missions, and there are Bone Charms that can be found to make improvements to your attacks, movements and abilities.

It doesn't stop there, because you also have supernatural powers that really open up the possibilities.  Powers become available early on, and you can increase the number of spells or their effectiveness via runes that you collect during different missions.  Rather than sneaking around corners to avoid detection, you can use your powers to possess an enemy to get where you need to go, or teleport from point to point instead of staying in the shadows.  Rarely are you limited in a specific action in the game, leaving it up to you on how you want to tackle your objectives.

Choices Do Matter - Moral choices in games are nothing new.  Being the nice guy or being a dick are usually the extent of the choices available.  Sometimes the choices you make only result in some minor differences in dialogue and one of two endings.  Where Dishonored is different is how extensive the changes are from the actions you take.  After every mission, you're given a Chaos rating that will increase depending on how many people you kill, enemies and innocents.  Halfway in the game is where you see the effects of your choices take shape.  Certain people have a change of attitude that will vary on how you've been doing.  One person in particular changed drastically because of how I played the game, and what they did made me feel the effects of my previous choices.  I immediately felt remorse over how I had played, wishing wish I could have changed the past.  To me, that's the sign of a development team that was tired of cookie cutter moral choices in games that didn't have a substantial impact on the player.

Creepy as Hell - The entire presentation for Dishonored is depressing, which is not a bad thing.  From the rats all over the place to the trash on the streets, I was getting skeeved out walking around the city of Dunwall.  It's a real testament to Arkane Studios for creating a city that had such exceptional detail yet was utterly disgusting to look at in some areas.  Although I didn't care much for the look of the character models, it was still a pleasure to see characters that had an artistic look rather than the photorealism that other games strive for and often fail at. 

The Story Comes Around - The plot for Dishonored is not that much different than various novels or movies placed in a whole new world.  Arkane Studios calls it "whale oil punk" as whale oil is the source of power for the city in the same fashion as steam or aether is the power source for Steampunk worlds.  As Corvo Attano, you were once a bodyguard of the Empress until she is murdered.  After being framed for the murder, you're saved from prison with a mission to find out who is responsible for killing the Empress.  Again, nothing really special for a story, and it stays fairly stale for the first half of the game.  Like I mentioned earlier, however, the second half is where the story kicks into gear, and the results of your actions make for a more compelling narrative.  It got to a point where I just had to see what happened next.  Playing the game in a different style meant for different interactions between certain characters, so I immediately wanted to jump back in.  Unfortunately, when making a game with a lot of freedom, the narrative often gets lost in the shuffle for the sake of choice, but that does not happen with Dishonored.


A DISHONORABLE RESULT

Wish It Was Bigger - Once you become familiar with all of Corvo's powers and the physics of the game, traversing through the missions can be either very slow and steady, if you play stealthy or quick and exciting as you dash through the streets of Dunwall.  You also come to realize that the missions feel very confined.  When you're on a mission, you can only explore that area of Dunwall.  Granted there are many nooks and cracks to find Runes, Bone Charms and other collectibles in, but I think having the different areas you visit in the missions connect with one another would have made Dishonored feel even more like a magical world.

I'm Not Mario Damn It - Something that started annoying me after awhile was how landing on a person is considered an attack.  I know that can be considered realistic since one man jumping on another man's head can be devastating, but nothing was more annoying then mistiming a jump as you follow a NPC landing a little too close to them counting as an attack.  Then that NPC would immediately begin to attack you forcing you to kill them.  It would have been much more ideal for a standard jump attack or pounce attack being available rather than having everyone in Dishonored acting like a Koopa with me being Mario. 





 

At E3 this year, I gave Dishonored the "Best of Show" award for a demo that completely floored me.  Although it was only one mission, I could tell that the potential for greatness was there.  After playing the game, I’m glad to see my hunch was right.  Dishonored offers not only greater choice, but greater consequences for your decisions, great atmosphere, and a compelling story that sucked me in.  There are some minor gripes, sure, but overall, Arkane Studios has made a great game.  Dishonored offers a truly unique video game experience and simply must be played.

*This review was based on the Xbox 360 version of the game with a review copy provided by the publisher.*

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for October?

Super Smash Bros. 3D
Alien: Isolation
NBA 2K15
Project Spark
Sleeping Dogs: Definitive Edition
The Evil Within
Borderlands: The Pre-Sequel
Legend of Grimrock II
Sid Meier's Civilization: Beyond Earth
Samurai Warriors 4
WWE 2K15
Driveclub
Freedom Wars
Bayonetta 2
Costume Quest 2
Sunset Overdrive
NBA Live 15
View Results - View Comments

Podcast


Destiny and #Gamergate again


Dishonored Review

Dishonored Review

Watch as The Knife of Dunwall puts into motion the events of Dishonored in a new gameplay trailer.

Other Gaming News From The Web