follow us:

Latest News

Get ready to attack or defend in Rainbow Six: Siege
If you're tired of games with big maps, then Rainbow Six: Siege has what you need with battles that are up close and personal. ... [read more]
Halo 5 launches on October 27
Two trailers came out today revealing the release date of Halo 5 Guardian and giving two perspectives of the story. ... [read more]
Nintendo delays new Zelda game
If you were excited about the new Zelda game for the Wii U, well unfortunately you'll have to wait a little longer to play it.... [read more]

Latest Articles

Evolve, day 1 DLC, and the entitlement of gamers
Evolve hasn’t been out for 72 hours yet and gamers have already decided to make it public enemy number 1. This is thanks to the umbrella claim of “2K charging full price for an incomplete game, as well as for DLC that should have been included with the original purchase.... [read more]
PAX South Tour Guide Pt. 3 - Quick Tips
So far we’ve told you what to do in San Antonio as well as where to eat and drink while at PAX South. Now we have a few quick tips for those traveling to our great city. ... [read more]
The OG Replay for Jan. 19
We're less than a week from PAX South and everyone here is excited. Not only is one of the biggest gaming events coming to our home city of San Antonio, but we're going to have our own panel. ... [read more]

Latest Reviews

Sunset Overdrive Review: Grab an energy drink and grind some rails.
Insomniac Games heads to the Xbox One with their exclusive title, Sunset Overdrive.... [read more]
Dragon Age: Inquisition Review
Every time I tried to play either Dragon Age Origins or Dragon Age 2, I’d find myself playing for the first 10 or so hours before turning it off and playing a different game. I gave it one more chance with Dragon Age: Inquisition.... [read more]
Driveclub Review
Originally announced at the PS4 reveal event in Feb. 2013, Driveclub was due for release as a PS4 launch title. Development misfortunes led to an 11 month delay and the game was finally released in the first week of Oct. 2014. The game faced major challenges at launch as the... [read more]

Latest Videos

PAX South 2015: 8-Bit Eric does a Starr Mazer interview...kind of
On display at PAX South was a game called Starr Mazer, which mashes shmup gameplay with point-and-click adventure gameplay. 8-Bit Eric tried to do an interview with the developer, and well, you'll have to see what happens. ... [read more]
8-Bit Eric: Shiny the Firefly Review
8-Bit Eric takes a look at Shiny the Firefly on the Wii U. An indie game developed by Padaone games where you control a firefly on a rescue mission to protect its babies.... [read more]
8-Bit Eric: Ping 1.5+ Review
8-Bit Eric takes a look at the Wii U puzzle game Ping 1.5+ from Nami Tentou Mushi for the Wii U. ... [read more]
The Walking Dead Game - Episode 4: Around Every Corner Review
Posted on October 18, 2012 by Drew Bergmark

After dealing with Kenny’s tragedy, Telltale’s The Walking Dead: Episode 4:  Around Every Corner starts with the survivors wandering into Savannah trying to find their final escape from the zombie hordes via a boat. As in traditional zombie storytelling, things never go as the survivors had hoped.

The fourth episode highlighted all of the reasons why Telltale’s adaptation of the comic book series is a great video game spin-off. For a better understanding of the series you can read the previous reviews.  For you purists that don’t want any spoilers at all, this is your official *SPOILER ALERT* warning.

CATCHING A LUCKY BREAK

Do I Even Have to Mention the Story Again? - In all of the other episodes thus far, the story has been great but the fourth episode really pulled everything together showing players what each little decision would count up to create an experience that I wasn’t expecting. I really hate repeating myself, but Telltale has put together a great story and episode four was a great climax for the first season.

After playing through both of the KoToR &  Fallout series and hearing about how those games had multiple endings which was pretty much just the same resolution either way, I was really glad to see some characters go the way of the dodo and others survive another day. Leading Clementine and the others through the dead city of Savannah gives a whole new meaning to ‘southern hospitality.’ Through the episode you’ll encounter a lot of horrifying things that I didn’t even think they’d put in the game.

Intense Quick-Time Events - From saving Clementine to some new friends that you meet along the adventure, you’ll play some really intense quick-time events. In previous episodes, you would only have to take on one or maybe two zombies at a time but this time around you are taking on hordes at a time. Even some of the puzzles that aren’t quick-time events keep you on your toes as you're stuck waiting for zombies to wander by.

Deadly Good Gameplay - In all honesty, for a click-based adventure game, there will be points that cause players to lose a connection to what is happening in the game’s virtual world, but Telltale takes care of that issue by creating obvious environments that force you to move from one thing to another without thinking ‘I wish I could go over there’.  The gameplay is beyond what I expected from the title; from the decision making to searching the world that the characters are in, to trying to figure out puzzles, the few flaws in this episode are heavily outweighed by the strengths.

/BROKEN_SCRIPT

End of Episode Errors - After I finished the episode, the usual prompts revealing how players made their important decisions throughout the episode should have appeared but instead it loaded default responses. While this isn’t a big issue, it’s always really interesting to see what other people decided.  I also wasn’t able to see the trailer for the final episode of the season but I’m actually fine without seeing it so I’ll have a fresh experience. Despite these few little bugs, I didn’t come across any problems with the gameplay.

Loading Screens - I don’t think I’ve brought up the fact that I really don’t like loading screens at all. I understand they are necessary but it seems every time one is loading, its like the game was cut off by a commercial break.  Even after the loading screens, the cinematics still have loading issues. Maybe it’s because I have an average PC with an integrated graphics card that causes the engine to chug but I’ve noticed a similar issue when I’ve played the game on my PS3.

 

 

 

For the climax of the first season, Telltale’s The Walking Dead game Episode 4:  Around Every Corner really gripped my heart and wouldn’t let go from the start and until the end of the episode. With few in-game flaws, I don’t see why anyone who hasn’t already played the first three episodes would stop there as the story just gets better, bringing bitter reality to all of your favorite characters.

With the introduction of new characters, the story continues progressing even when it seems like the game is just offering up more gameplay, giving players an even more exciting experience. I can’t wait for Episode 5:  No Time Left which will most likely be crashing onto virtual store shelves just before Thanksgiving.

*This review was based on the PC version of the game with a review code provided by the publisher.*

Drew Bergmark - Staff Writer viggo (@) original-gamer.com | all author's articles

What's your most anticipated game for April?

Xenoblade Chronicles 3D
Mortal Kombat X
State of Decay: Year One Survival Edition
Dark Souls II: Scholar of the First Sin
View Results - View Comments

Podcast


Time to start 2015


The Walking Dead Game - Episode 4: Around Every Corner Review

The Walking Dead Game - Episode 4: Around Every Corner Review

The Walking Dead Game - Episode 5: No Time Left Review

Other Gaming News From The Web