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Time for some holiday cheer
Harlem and O.G. are back to talk about the latest games they've played. They discuss the removal and reappearance of Hatred from Steam, Target Australia pulling GTA V and getting ready for PAX South. ... [read more]
Halo ODST campaign and more freebies for Master Chief Collection owners
Bonnie Ross, the head of 343 Industries announced free content as a token of appreciation to the Halo fanbase who dealt with various multiplayer issues in Halo: The Master Chief Collection. ... [read more]
Get a taste of evil with Resident Evil Revelations 2 opening cinematic
Resident Evil Revelations 2 takes you back into the world of zombie viruses created by billion dollar corporations only to be taken down by a few cops.... [read more]

Latest Articles

The rise and fall and rise again of Hatred
It's been a long 24 hours for Destructive Creations. One minute their controversial game, Hatred, makes it way to Steam Greenlight then it's taken off the next and eventually added back on becoming the biggest gaming news story of the day. ... [read more]
An Open Letter to 2K Sports - How 'Bout Them Spurs?
I saw your latest trailer for NBA 2K15, and I had to simply shake my head. As an avid San Antonio Spurs fan, you know that team that won the NBA Championship last year, I was disappointed with their exclusion from the trailer. After re-watching trailer, I realized that they ... [read more]
gamescom 2014: Sony shows off more indie games and hidden Silent Hill game
Lots of games ranging from AAA to Indie along with some shocking surprises were revealed at this year’s Sony Press Conference at gamescom in Cologne, Germany.... [read more]

Latest Reviews

Call of Duty: Advanced Warfare Review
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Middle-earth: Shadow of Mordor Review
If Batman: Arkham Asylum placed Rocksteady Studios in god’s shrine, then I can say with utmost confidence that it’s Middle-earth: Shadow of Mordor that is a shining example for a great future that’s ahead for Monolith Productions. Shadow of Mordor has surprised the h... [read more]
Destiny Review
After creating one of the most iconic sci-fi first-person shooters with the Halo series, Bungie partnered with Activision to create their massive new IP, Destiny. Destiny is a multiplayer action shooter with heavier emphasis on RPG elements like character customization, prog... [read more]

Latest Videos

8-Bit Eric: Characters that should be in Smash Bros.
Smash Bros. is one of the most epic games of all time, with tons of characters from all sorts of gaming history featured, there are some good ones and bad ones, but there are also several that have been left out that 8-Bit Eric feels should be in the game. ... [read more]
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8-Bit Eric reviews Hyrule Warriors for the Wii U, a new hack and slash game based on the Legend of Zelda that is a spinoff of the Dynasty Warriors series. How does this game hold up? ... [read more]
The Walking Dead Game - Episode 4: Around Every Corner Review
Posted on October 18, 2012 by Drew Bergmark

After dealing with Kenny’s tragedy, Telltale’s The Walking Dead: Episode 4:  Around Every Corner starts with the survivors wandering into Savannah trying to find their final escape from the zombie hordes via a boat. As in traditional zombie storytelling, things never go as the survivors had hoped.

The fourth episode highlighted all of the reasons why Telltale’s adaptation of the comic book series is a great video game spin-off. For a better understanding of the series you can read the previous reviews.  For you purists that don’t want any spoilers at all, this is your official *SPOILER ALERT* warning.

CATCHING A LUCKY BREAK

Do I Even Have to Mention the Story Again? - In all of the other episodes thus far, the story has been great but the fourth episode really pulled everything together showing players what each little decision would count up to create an experience that I wasn’t expecting. I really hate repeating myself, but Telltale has put together a great story and episode four was a great climax for the first season.

After playing through both of the KoToR &  Fallout series and hearing about how those games had multiple endings which was pretty much just the same resolution either way, I was really glad to see some characters go the way of the dodo and others survive another day. Leading Clementine and the others through the dead city of Savannah gives a whole new meaning to ‘southern hospitality.’ Through the episode you’ll encounter a lot of horrifying things that I didn’t even think they’d put in the game.

Intense Quick-Time Events - From saving Clementine to some new friends that you meet along the adventure, you’ll play some really intense quick-time events. In previous episodes, you would only have to take on one or maybe two zombies at a time but this time around you are taking on hordes at a time. Even some of the puzzles that aren’t quick-time events keep you on your toes as you're stuck waiting for zombies to wander by.

Deadly Good Gameplay - In all honesty, for a click-based adventure game, there will be points that cause players to lose a connection to what is happening in the game’s virtual world, but Telltale takes care of that issue by creating obvious environments that force you to move from one thing to another without thinking ‘I wish I could go over there’.  The gameplay is beyond what I expected from the title; from the decision making to searching the world that the characters are in, to trying to figure out puzzles, the few flaws in this episode are heavily outweighed by the strengths.

/BROKEN_SCRIPT

End of Episode Errors - After I finished the episode, the usual prompts revealing how players made their important decisions throughout the episode should have appeared but instead it loaded default responses. While this isn’t a big issue, it’s always really interesting to see what other people decided.  I also wasn’t able to see the trailer for the final episode of the season but I’m actually fine without seeing it so I’ll have a fresh experience. Despite these few little bugs, I didn’t come across any problems with the gameplay.

Loading Screens - I don’t think I’ve brought up the fact that I really don’t like loading screens at all. I understand they are necessary but it seems every time one is loading, its like the game was cut off by a commercial break.  Even after the loading screens, the cinematics still have loading issues. Maybe it’s because I have an average PC with an integrated graphics card that causes the engine to chug but I’ve noticed a similar issue when I’ve played the game on my PS3.

 

 

 

For the climax of the first season, Telltale’s The Walking Dead game Episode 4:  Around Every Corner really gripped my heart and wouldn’t let go from the start and until the end of the episode. With few in-game flaws, I don’t see why anyone who hasn’t already played the first three episodes would stop there as the story just gets better, bringing bitter reality to all of your favorite characters.

With the introduction of new characters, the story continues progressing even when it seems like the game is just offering up more gameplay, giving players an even more exciting experience. I can’t wait for Episode 5:  No Time Left which will most likely be crashing onto virtual store shelves just before Thanksgiving.

*This review was based on the PC version of the game with a review code provided by the publisher.*

Drew Bergmark - Staff Writer viggo (@) original-gamer.com | all author's articles

What do you think of Hatred?

It's a horrible game that no one should play!
I don't care for it, but it should be available for people to play.
it looks interesting, I may check it out.
O-M-G THIS IS THE GAME I'VE BEEN DREAMING OF!
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Time for some holiday cheer


The Walking Dead Game - Episode 4: Around Every Corner Review

The Walking Dead Game - Episode 4: Around Every Corner Review

The Walking Dead Game - Episode 5: No Time Left Review

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