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Join the Thieves Guild in upcoming Elder Scrolls Online DLC
A new DLC pack for Elder Scrolls Online lets players join the iconic Thieves Guild. It's time to make the pockets across Tamriel a little lighter. ... [read more]
New trailer gives you a behind the scenes look at Unravel
With the release of Unravel, the indie 2D platformer with the adorable character made of yarn, in just a few weeks, EA unveiled a new trailer with more info about the gameplay. ... [read more]
Far Cry Primal story revealed in new trailer
A new video for FarCry Primal is available and shows what lies ahead for our hero, Takkar. Massive hunting grounds showcase the new wildlife and enemies that inhabit the ecosystem of Oros. It is up to you to defend your people from the enemy tribes and find your place in thi... [read more]

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Your safe space doesn't belong in my competitive game
Whether it’s trash talking or teabagging, some people are looking for a nicer online experience. Guess what? We’re not in elementary school anymore. This is digital dodgeball and players like me are aiming for your head. ... [read more]
Smite Preview: Hey look at me, I'm playing a MOBA on my console
There's no doubt that the top two MOBA games are DotA 2 and League of Legends, and with the control layout for those games, it's unlikely we'll see those games make the jump to the consoles. However, Smite, the third-person perspective MOBA game and arguably the third most p... [read more]
It doesn't matter how you get your Gjallarhorn
Destiny has seen its share of ups and downs. From the amazingly unbalanced Vex Mythoclast Fusion Rifle to its poor story, players have had plenty of reasons to trash the game. And now, the ultimate storm of garbage has landed. The Destiny community lost its mind when the Gja... [read more]

Latest Reviews

Undertale Review: An 8-bit RPG with a twist
Toby Fox first made himself known to the public with his ROM hack, “Press the B Button, Stupid!” for an Earthbound Halloween Pack back in 2008. With the help of artist Temmie Chang, he created a game that will take you back in time with its 8-bit look, music and turn-bas... [read more]
Batman: Arkham Knight Review: A fitting end for the Dark Knight
Rocksteady Studios did the unthinkable in 2009 by making a game based on a comic an actual GOTY contender. The follow-up, Arkham City, continued the pattern of quality and faithfulness to the comic making for another great game. To finish off the series, Rocksteady is back w... [read more]
Heroes of the Storm Review: The WoW of MOBAs is here
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Top 10 Hardest NES Games of All-Time
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8-Bit Eric Review: Yoshi's Woolly World
8-Bit Eric reviews the woolly adventure of Yoshi in Yoshi's Woolly World. ... [read more]
8-Bit Eric Review: Citizens of Earth Review (Wii U)
Remember Earthbound? Well, Citizens of Earth is like Earthbound, but not really. 8-Bit Eric explains why. ... [read more]
GameStop Expo 2012: Medal of Honor Warfighter Multiplayer Impressions
Posted on August 31, 2012 by

Last year EA went toe to toe with Activison when they released Battlefield 3 to go up against Modern Warfare 3. This year its round two of the Modern FPS battle as EA and development studio Danger Close prepare to release Medal of Honor Warfighter.  While the first current-gen MOH received some mixed reviews when it came out in 2010, I personally liked it and preferred it over Black Ops, which released that same year. At the GameStop Expo this week, I had the chance to try out the multiplayer section of the game and see if anything has changed or improved over the last two years.

First off, Warfighter is being completely developed by Danger Close this time around. For those who don’t remember, development of the first MOH was split between two studios. Danger Close handled the story campaign while Battlefield developer DICE handled the online multiplayer aspects of the game. For Warfighter, Danger Close will handle both parts of the game and will be using the Frostbite 2.0 engine, also used for Battlefield 3 last year.

The demo that was being shown off was a domination match in what seems to be a shipping compound of some sorts. In the previous MOH there were the US military and the OpFor (opposing force) that players could play as. In Warfighter, we had a choice from one of several countries each with a specific class. The countries that I was able to recognize were the US, UK, Germany, Canada, Australia and South Korea.  The classes that were attached to the countries were snipers for South Korea, heavy gunner for Germany, assault for US, demolitions for the UK and recon/support for Canada. I ask if the classes were locked in for each country and I was told no, as while playing and leveling up in multiplayer, players will able to unlock the other classes for each country, allowing for character customization.

After getting that explained, we were then split into two teams of eight.  After that initial split we were then split into two different squads within the main team. This is a different change from what DICE did in the previous MOH. With their version, the sixteen players were simply divided into two teams and that was it. Going even further down, I was told by the representative on hand that they added in a buddy system called Fire Team and that the guy next to me was partnered with me. The purpose of the Fire Team system is to have more cooperation and teamwork between players on a more personal level. This teamwork includes refilling each other ammo when it starts to go low, healing each other when taking damage, spawning at their location when it’s time to re-spawn, and cooperative actions such as providing covering fire while the other player throws grenades. This kind of teamwork mirrors the real life teamwork that Special Forces use when on missions. It is not surprising to see this much attention put into this new teamwork dynamic, since Danger Close prides themselves in having real combat input from active Tier One field operatives.

As for gameplay, it was your basic domination type match: capture each of the points, defend and capture the next one. First to capture all points or three out of five would win. Lather, rinse, repeat.  At first I played like how I would play in CoD; break from the pack and try to get as many kills as I can without dying. That was a bad idea, as I soon found myself overwhelmed by the opposing team. On my next respawn, I decided to spawn on my Fire Team buddy and try my luck working with him. It was here that I saw why it’s a good idea for you and your Fire Team buddy to stick together. As I was taking damage, on the verge of dying again, my buddy came over and healed me as I lay down covering fire for him. As he finished, he started to run low on ammo, so I topped him off and we got back in the fight. We quickly figured out that with me being a heavy gunner, I could draw aggro and lay down covering fire while he as a sniper could get clean headshots without being shot at as much. That and the fact that we would get xp whenever we would support each other helped.

Danger Close is putting even more emphasis on teamwork in MOH:Warfighter. This, in turn, makes players think about being more tactical with their approach instead of just running and gunning.  Whether this will be enough for MOH to take on CoD is anyone’s guess. But I can tell you that I had a really great time playing this demo and can’t wait for the release in October.

What's your most anticipated game for February?

Project X Zone 2
Fire Emblem Fates
XCOM 2
Dying Light: The Following
Mighty No. 9
Unravel
Plants vs Zombies: Garden Warfare 2
Megadimension Neptunia VII
Firewatch
Far Cry Primal
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