Blizzard has announced some new changes in the 1.0.4 update for Diablo III, making this update a bit different from the rest. Rather than a basic patch that goes over small changes to skill cooldowns and base character stats, 1.0.4 promises to revolutionize Diablo III for players who have hit level 60. How? With the new “prestige” mode.
No, not that prestige mode. This isn't the prestige mode where you reset your character just to ascertain some silly badge showing how long you've played the game. That's silly. This prestige mode is designed to assist players who have already reached level 60 to get out of their old clothes and into something a bit more stylish. How? With a little bit of magic.
Blizzard has admitted that finding the right kind of gear has been a bit troublesome for players. Many players have been equipping gear finding items (known as Magic Gind) that may not have the best stats. They do this in hopes of finding better items. Unfortunately, these Magic Find items often get them killed due to terrible stats. Many times players will log on to a 4 hour session only to log out with nothing to show for their efforts other than less gold than they had before (this is used to pay for damages done to armor). Blizzard has not only recognized this issue, but they intend to use the paragon system to fix it.
The Paragon system will work like this: After the player has hit level 60, any desire to experience grind has been removed. To counter that, the experience they would be getting to level their character will be used to level their paragon. Starting at level 1, every time a player levels on their paragon path (this leads to paragon level 100) they will receive a 3% Magic Find increase, and a 3% Gold Find increase, as well as stat boosts. The intention is to slowly ween players off of Magic Find items so that they can equip what they really need, without phasing out Magic Find items completely.
Their idea behind this update was to listen to players while still handling the fix on a professional level. I for one find this idea to be a perfect balance between giving players what they want, and making them work for it.
- Nickolai Niver