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BioShock: Infinite multiplayer cancelled, causes concerns
Posted on August 10, 2012 by Paige Carlson

After an impressive first showing at E3 in June of 2011, fans and critics alike were excited for the fall 2012 release of the first-person action-adventure game,BioShock Infinite. However, multiple setbacks have created concern about the status of the anticipated third entry of the BioShock series..

A demo of BioShock Infinite won multiple awards at E3 in 2011, including “Best of E3” and “Best of Show” by demonstrating amazing art design and its unique setting of the floating city of Columbia in the early 1900s.  The game also showed an intelligence in the writing which continued to give hope for the game. However, after announcing the game would be pushed back from being released in fall of 2012 to being released in early 2013, it was also decided thatBioShock: Infinite would skip E3 this year, concerning gamers.

These aren’t the only reasons that gamers are nervous. Many of the game’s development team have left in just the past year and a half- including most recently Nate Wells, the art director, and Tim Gerritsen, the director of product development. Despite the concerns, Ken Levine reassures fans that the turnover is not a concern especially because many of the remaining members of the team worked on the first BioShock.

The most recent cause for concern has been the cancellation of two different multiplayer modes. Levine had stated before that multiplayer wasn’t guaranteed, as the first BioShock didn’t offer multiplayer, but then in May of last year he hinted towards it being a possibility. The developers tried two different approaches to multiplayer: one being players miniaturized, fighting enemy toys in waves and the other a “Spec-Ops” similar to the most recent Call of Duty: Modern Warfare where up to four players would be able to cooperate though levels of the single player game.

While both attempts at multiplayer were cancelled, Ken Levine again reassures there is no cause for alarm. He has stated that they are only experimenting with ideas, and that only concepts good enough will make it into the game.

Despite the difficulties, the team remains determined. Even though the core concepts are struggling, Levine is confident that BioShock: Infinite is on track for a February 2013 release.

Source:  Kotaku

Paige Carlson - Staff Writer paige (@) original-gamer.com | all author's articles

What did you think of the Xbox One reveal?

It was awesome! I already have one pre-ordered!!
It could have been better, but I think there's potential.
Microsoft needs to get their shit together before I buy this thing.
This piece of junk is going to fail faster than Windows ME.
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