Capcom came off a pretty exciting at SDCC last week showing off a number of games, including Resident Evil 6. In addition to showing off a brand new trailer that emphasis the horror the series is known for, during the Resident Evil panel they also showed off three new gameplay videos. Each of the new videos showcased each character and how different the gameplay will be for them. Capcom now has released the videos this week to all those who didn’t make it out to Comic Con this year, with a text commentary provided by RE6 director Sasaki. First up is Leon, with Sasaki commenting with the following:
This was actually one of the first three stages we created two and a half years ago, along with Chris' arrival in Lanshiang at the start of his campaign, and a stage where Jake is chased by the Ustanak. This was at a time when we were trying out different things in terms of technology and direction.
With this stage we wanted players to experience the fear of walking through the darkness. Light and shadow play a very important part. The initial concept was a scene in a curved tunnel with a large crowd of zombies at the far end, lit so as to be visible only as silhouettes.
Next up is Chris and his BSAA unit. Sasaki addresses why Chris is with his fellow squad mates in this comment:
Some people might say that the more people you have with you, the less scary the situation is because you feel safer. Chris and Piers are accompanied by an entire squad of counter-bioterrorism specialists who should be the ideal allies in this situation, and yet even this cream of the crop are picked off one by one by unknown horrors. That's what this part of the game is all about, the escalating fear you feel as your team grows smaller and smaller. It's a kind of terror you can only experience in a group scenario.
Lastly is Jake. Although Sasaki doesn’t say much about the newcomer, the video does give him the opportunity to talk a bit about the crossover mechanic:
The Ustanak can attach different devices to his right arm. One of the interesting ones is the apparatus he uses to grab and crush the player. During gameplay he will start taking out the players one by one, so what starts off looking as a four-on-one fight where the players have the advantage can quickly becomes a massacre. With his right and left arms and the cage-like device on his back, Ustanak can hold up to three players at the same time, leaving just one player left to fight him.
From what Sasaki has commented in each of the videos, it seems that Capcom has listen to fan comments about the game and instilled the horror and suspense that RE in known for in addition to keeping the game looking very cinematic. If you want to read more about what Sasaki has to say about the three gameplay videos, head over to Capcom Unity.
Source: Capcom Unity