With most tower defense games, players are somewhat detached from the game with their only role being to strategically place traps and other defenses to protect their tower. When Orcs Must Die came along, Robot Entertainment put players in the middle of the chaos as a battle mage, laying down traps and wrecking up the Orc horde up close and personal. Their spin on the tower defense gameplay made for a really fun game that fans asked for more of, to which the devs at Robot Entertainment answered with Orcs Must Die 2.
I spent some time hands on with the game during RTX 2012 recently, and I have to say that I understand why so many people enjoyed the game and want more. The demo that I played was the new Co-Op mode where I played as the gun toting battle mage, with OG playing as the sorceress. The level was an underground mine that consisted of two levels, mine carts and environmental traps. The objective, like all tower defense games, was to stop the orcs from entering the rift. From what the demo rep told me, the gameplay for Orcs Must Die 2 hasn’t changed that much, but they made tweaks and improved magic and traps. Both can be leveled up after each wave and as players go along they can buy bigger and deadlier traps. For right now I’d have to play with the basic loadout.
As far as the gameplay is concerned, it was fast, frantic and very fun. I did have some issues with controlling mu character, laying down traps and switching between traps and my weapon. But that has to do with me not being a PC player and playing on consoles with a controller a majority of the time. Once I got the hang of the controls, I was laying down traps, racking up kill streaks, and laughing at the orc’s reaction when they triggered the traps.
Orcs Must Die 2 is a great diversion from the rest of the tower defense games cluttering the indie space. The game is set to release on July 31th. For more on Orcs Must Die 2 check out our RTX interview.