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The OG Replay for Jan. 19
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PAX South Tour Guide Pt. 2 - Where the locals eat and drink
If there’s two things San Antonians know, it’s good food and drinks. Although the city is the Tex-Mex capital of the world, San Antonio offers a wide range of food from classic Mexican to Japanese. Dowtown San Antonio has it all, and to save you some time, we have a few ... [read more]

Latest Reviews

Driveclub Review
Originally announced at the PS4 reveal event in Feb. 2013, Driveclub was due for release as a PS4 launch title. Development misfortunes led to an 11 month delay and the game was finally released in the first week of Oct. 2014. The game faced major challenges at launch as the... [read more]
This War of Mine Review: A new angle on war games
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The Evil Within Review
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Latest Videos

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8-Bit Eric: Top 10 Wii U games of 2014
2014 has come and gone, and the Wii U had such a kick ass year with several big releases such as Mario Kart 8, Smash Bros Wii U, Shovel Knight and more. 8-Bit Eric counts down his top Wii U games of 2014.... [read more]
What is the cost of creativity? Activision contracts with Bungie revealed to public
Posted on May 22, 2012 by Paige Carlson

 

On April 16, 2010 a contract between Activision Blizzard Inc. and Bungie Inc. went into effect, and though the contract may have been amended since then, the lawsuit between Jason West and Vincent Zampella and Activision has opened up the 27 page contract to the public. The contract has been described as a way for Activision to save face during the lawsuits against the two former employees, West and Zampella, who had been fired a month earlier.

The deal involves Bungie developing an original game series consisting of four “sci-fantasy, action shooter games” under the codename “Destiny”. The games are contracted to be released every other year starting fall of 2013 for the Xbox 360 and its successor. The contract also includes four downloadable expansion packs under the name “Comet” to be released every four years starting fall of 2014. Later the games will be made available for Xbox consoles, the successor to the PlayStation 3, and the PC.

Bungie would earn 20% to 35% of the operating income which is described as income left over after development, production, and marketing are taken out. If budget and quality milestones are met, Activision would also pay Bungie $2.5 million a year between 2010 and 2013. Receiving a 90 or better out of 100 on GameRankings.com would earn Bunge another $2.5 million. While under contract, Bungie has agreed to spend no more than 5% of its time on an action-shooter prototype to be the successor to the cult classic Marathon game that had been released in 1994 on the Mac. The full contract is available to read online.

The contract was made public as a part of the lawsuit that involves the Call of Duty franchise as a way of demonstrating the cost of firing West and Zampella. The two former employees accepted a smaller royalty in exchange for creative freedom. Both Activision and West and Zampella estimate roughly $1 billion in damages, with West and Zampella arguing they are entitled to compensation for the “value of [their] creative authority.” The trial is set for May 29. 

Souce:  L.A. Times

Paige Carlson - Staff Writer paige (@) original-gamer.com | all author's articles

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Shadow of Mordor
Bayonneta 2
Dragon Age Inquisition
Divinity: Original Sin
South Park: The Stick of Truth
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Wolfenstein: The New Order
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Alien: Isolation
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