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Blizzard admits they are mortal and are working to reinforce the Gates of Sanctuary
Posted on May 17, 2012 by Paige Carlson

Blizzard has issued a statement addressed to players of Diablo III apologizing for the launch server problems. They take full blame for problems such as Error 37 as they admit that their preparations in anticipation for the release didn’t go far enough. In the statement, Blizzard manages to add a dash of humor, saying that they “regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure.”

An outline of the plans for taking care of these errors has been laid out in the statement, with Blizzard saying they have managed to clean up some of the errors with hasty optimizations. Further plans include delaying the launch of the real-money auction house that had been scheduled to be launched May 22 in order to make sure everything is running smoothly.

While they still have no solution for the achievements issue at the moment, Blizzard says that they are going to continue to “[monitor] the game 24/7”. Meanwhile they are also doing maintenance to implement additional improvements to each region. Read the full statement below:

Diablo Players:

We’d like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live.

To that end, we’d also like to say that we’ve been humbled by your enthusiasm — and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game’s launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.

We’ve been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We’re continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.

In order to make sure everything is continuing to run as it should, we’ve decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We’ll post further updates on that in the near future.

Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system. Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We’re investigating this issue and will provide a specific update as soon as possible.

We greatly appreciate everyone’s support, and we want to sincerely apologize for the difficulties many of you encountered on day one. Please visit the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues you may be having downloading, installing, or while playing the game.

Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.

Respectfully,

Blizzard Entertainment.

 

Souce:  VG247

Paige Carlson - Staff Writer paige (@) www.original-gamer.com | all author's articles

How has your Diablo III experience been so far?

Absolutely horrible with all the lag, Error 37s, and server downtime. Screw you Blizzard for making me wait so long for this.
Started off bad, but I've been having a lot of fun with it.
THIS IS THE GREATEST GAME EVER!!!
They made a new Diablo?
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