follow us:

Latest News

Pre-Order incentives for Hitman: Absolution released
Recently announced by Square Enix is the exclusive North America pre-order incentive for Hitman: Absolution. Pre-order Hitman: Absolution through GameStop and receive the stand-alone Hitman: Sniper Challenge beginning May 15. Hitman: Sniper Challenge follows Agent 47 on an ... [read more]
Smashing records: Minecraft: Xbox360 Edition becomes profitable in an hour
With over 100,000 copies sold and over 400,000 unique player entries on the scoreboard, Minecraft: Xbox360 Edition on Xbox Live Arcade became profitable in just an hour of its release. The adventure game Minecraft: Xbox360 by Mojang was released on May 9 and broke the previo... [read more]
When good clowns go bad: Harley Quinn’s Revenge DLC trailer
If you think Batman had it rough at the end of Arkham City, wait till you see how Harley Quinn is taking it. ... [read more]

Latest Articles

"Not just another zombie game" Sandswept Studios talks about The Dead Linger
With the huge success of the Double Fine Kickstarter project that raised over $3 million, game developers flocked to Kickstarter in hopes that their game would become the next crowd funding success story. One such developer is Sandswept Studios with their game, The Dead Lin... [read more]
3 reasons why there's no need for story in fighting games
If you're playing a fighting game for the story, you're doing it wrong.... [read more]
From the Editor's Desk: Is the Gamestop Lawsuit Good or Bad for Gamers?
Gamestop settled on a lawsuit regarding the sale of used games that are missing DLC. Is this lawsuit a win for gamers or will this cause more problems for gamers? ... [read more]

Latest Reviews

The Binding of Isaac Review
When was the last time you played a game that blew you away with craziness? It’s been a while? The Binding of Isaac is easily one of the craziest games that I’ve played with some of the most simple yet incredible gameplay I’ve seen. I’m not going to hide how much I l... [read more]
Skullgirls Review
As the fighting game revival continues to bloom, a small indie company is looking to shake-up the genre. Can Skullgirls, a fighting game for fighting game fans by fighting game fans, hang with the big boys?... [read more]
Sine Mora Review
Sine Mora is a side scrolling shoot'em up title that borrows heavily from past titles in the genre such as the cult classic Einhander. The premise involves war torn characters battling a bigger threat as you shoot down enemies and gigantic bosses in your little plane. Althou... [read more]

Latest Videos

The RPG Fanatic: dnd (PLATO) Creators Gary Whisenhunt & Ray Wood Interview
In the mid 1970s Gary Whisenhunt and Ray Wood created one of the earliest computer roleplaying videogames, dnd, which also happened to be one of the first "fan games". Although little known today, their work pre-dates much better known series like Ultima, Wizardry and Dragon... [read more]
The RPG Fanatic: Seiken Densetsu 3 Retrospect and Review + Operation Manafall
You might know this game as Secret of Mana 2, but this video is titled by the only name it was officially released as. This was a Japan exclusive game in the Mana series that many people aren't aware existed, but let's change that starting right now!... [read more]
From the Editor's Desk: Is the Gamestop Lawsuit Good or Bad for Gamers?
Gamestop settled on a lawsuit regarding the sale of used games that are missing DLC. Is this lawsuit a win for gamers or will this cause more problems for gamers? ... [read more]
Skullgirls Review
Posted on May 10, 2012 by OG

I remember when I first heard about Skullgirls.  I had received a PR email asking if I would be interested in an interview with Mike "Mike Z." Zaimont who was developing a fighting game.  The name sounded familiar and I figured that it might be interesting to check out the game, so at E3, I spent a little time with the game and after interviewing Mike Z., I realized that there was a lot going on.  The gameplay consisted of several elements from different games, which is seemingly a daunting task, but the crew at Reverge Labs were up for the challenge.  And they succeeded. 


Fight as a Team or Fight Alone - Skullgirls reprises a unique fighting game element of having players select how many characters they can select.  Back when it was originally done in Capcom vs. SNK 2, certain characters were considered so powerful that you could only pick one of them for your team, and other characters were slightly weaker, so you were allowed to pick 2 of them, and then for the weakest characters, you could select three.  Skullgirls lets you decide how many characters you want with a slightly different approach.  If you go with a single character, she will have the max amount of life.  If you go with 2 characters the amount of life they start off with is reduced.  Deciding to go with three characters will give you far more variety, but incredibly weak characters.  The characters on a 3 person team are so quick to die that one good combo from a single character will do it. 

A Little Help from Her Friends - Like Marvel vs. Capcom, your teammates can come in with an assist to help you but what's different is that you can make customer assists.  Every character has two default assists, but a third one can also be set with whatever you like.  For example, Cerebella has a command throw that does big damage, but it's not one of her default assists.  You can select a custom assist, enter the input for the move, and now every time she comes in for an assist, she'll use that move.  The beauty of the custom assist is that players now have a wider selection of quality teams since a character with crappy default assists can now make use of a better move in order to make the character more desirable. 

Small but Varied Cast - With only 8 characters, Skullgirls is a little light in comparison to other fighting games, but the characters are way different from one another with the exception of Double who takes some moves from everyone.  What's also great is how unique the moves are to each character.  For example, Peacock is a take on early black and white cartoons (think Steamboat Mickey) with moves that shoot out cannonballs, giant metal weights, and a car full of other characters.  Due to her projectile attacks, she is a major zoning character.  Valentine is a total rushdown character that has plenty of mix-ups and can do some major damage while maintaining her evil, sexy nurse motif throughout. 

A Tutorial That Really Tutors You - One big gripe that non-fighting game players have with the genre is not being able to learn all of the intricacies within the game.  Yes, noobs can button mash or learn a few special moves, but there are elements within most fighting games that are never properly taught in-game such as defending against mix-ups, extending combos, and move cancelling.  Most recent tutorials offer a quick run through of special moves, super moves, certain combos and that's it.  Reverge Labs, in particular, the aforementioned lead combat designer Mike Z., wanted to teach players how to play fighting games properly, and he has succeeded.  Going through the tutorial, you will learn everything, from the very basics to some high level tactics in a clear, concise manner.  It's arguably the best tutorial for a fighting game, and can teach some valuable tactics to both novice and experienced players. 


Where's My Moves At? - Despite all of the gushing you've just read, there is one small problem.  Due to time constraints, the move list was not included in the game.  Instead, players have to visit the Skullgirls official webpage to see all the character's moves.  Lack of an easy access to the move list is unacceptable because if you decide to experiment with characters, you'll need to have the webpage nearby for reference instead of being able to access it in-game.  This became a particular problem during the tutorial when you're instructed to perform a move, but even in the tutorial it doesn't give you the move inputs.  It's an added inconvenience for players that could have been easily resolved.

I am simply in awe of Skullgirls, even with all of the other great things happening as part of the current resurgence of the fighting game genre.  This was a game made by fighting game fans, that borrowed elements from the most popular fighting games, and did a great job of bringing them all together, which is a feat that even the most experienced developers would have had trouble with.  The high quality of Skullgirls goes to show the painstaking amount of effort put forth by Reverge Labs.  With its unique team/assist system, varied characters, and great tutorial mode, Skullgirls is a great addition to the genre.  While Skullgirls may be easy to overlook next to the more 'popular girls' like Soul Calibur V and Street Fighter X Tekken, she's got the moves and she's got spirit, so give her a chance.

*This review was based on the Xbox 360 version of the game with a review code provided by the publisher.*

OG - Editor-in-Chief / Original Gamer og (@) | all author's articles

Is crowd funding the way of the future?

Absolutely. It gives power to the gamers by letting them pay for the games they want to see.
Nope. Crowd sourcing will be fine for a year or two until too many developers do not follow through with their games and waste our money.
View Results - View Comments


Con talk, Mass Effect 3 talk, and Asshole talk

Marvel vs. Capcom 2 Review

Marvel vs. Capcom 2 Review

Skullgirls Review

Other Gaming News From The Web
Gaming News