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Bioshock Infinite pushed back to 2013
Posted on May 09, 2012 by OG

Today, co-founder and creative director of Irrational Games, Ken Levine, announced that BioShock Infinite was going to be pushed back to February 26, 2013.  In a post on IrrationalGames.com, Levine stated that the development team needs more time to make the game as great as they intend it to be.  Here's the full posting:

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

 

Sadly, that means after the build-up in the past couple of months, with an array of trailers featuring enemies that they call "Heavy Hitters," will have a few more months of standby time for gamers.  This will ease the pain of gamers' wallets this holiday season, having one less game to play, but will have 2013 start with a shotgun bang.   

Souce:  Irrational Games

OG - Editor-in-Chief / Original Gamer og (@) original-gamer.com | all author's articles

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