follow us:

Latest News

Join the Thieves Guild in upcoming Elder Scrolls Online DLC
A new DLC pack for Elder Scrolls Online lets players join the iconic Thieves Guild. It's time to make the pockets across Tamriel a little lighter. ... [read more]
New trailer gives you a behind the scenes look at Unravel
With the release of Unravel, the indie 2D platformer with the adorable character made of yarn, in just a few weeks, EA unveiled a new trailer with more info about the gameplay. ... [read more]
Far Cry Primal story revealed in new trailer
A new video for FarCry Primal is available and shows what lies ahead for our hero, Takkar. Massive hunting grounds showcase the new wildlife and enemies that inhabit the ecosystem of Oros. It is up to you to defend your people from the enemy tribes and find your place in thi... [read more]

Latest Articles

Your safe space doesn't belong in my competitive game
Whether it’s trash talking or teabagging, some people are looking for a nicer online experience. Guess what? We’re not in elementary school anymore. This is digital dodgeball and players like me are aiming for your head. ... [read more]
Smite Preview: Hey look at me, I'm playing a MOBA on my console
There's no doubt that the top two MOBA games are DotA 2 and League of Legends, and with the control layout for those games, it's unlikely we'll see those games make the jump to the consoles. However, Smite, the third-person perspective MOBA game and arguably the third most p... [read more]
It doesn't matter how you get your Gjallarhorn
Destiny has seen its share of ups and downs. From the amazingly unbalanced Vex Mythoclast Fusion Rifle to its poor story, players have had plenty of reasons to trash the game. And now, the ultimate storm of garbage has landed. The Destiny community lost its mind when the Gja... [read more]

Latest Reviews

Undertale Review: An 8-bit RPG with a twist
Toby Fox first made himself known to the public with his ROM hack, “Press the B Button, Stupid!” for an Earthbound Halloween Pack back in 2008. With the help of artist Temmie Chang, he created a game that will take you back in time with its 8-bit look, music and turn-bas... [read more]
Batman: Arkham Knight Review: A fitting end for the Dark Knight
Rocksteady Studios did the unthinkable in 2009 by making a game based on a comic an actual GOTY contender. The follow-up, Arkham City, continued the pattern of quality and faithfulness to the comic making for another great game. To finish off the series, Rocksteady is back w... [read more]
Heroes of the Storm Review: The WoW of MOBAs is here
MOBAs are becoming more and more common as the competitive arena of choice. League of Legends and DotA changed the face of eSports by putting the new genre in the spotlight. Blizzard has entered the fray with their answer in the form of Heroes of the Storm.... [read more]

Latest Videos

Top 10 Hardest NES Games of All-Time
The NES was a console that had a huge library that had some of the most notoriously difficult games of all time. 8-Bit Eric counts down the Top 10 Hardest NES Games of All-Time. ... [read more]
8-Bit Eric Review: Yoshi's Woolly World
8-Bit Eric reviews the woolly adventure of Yoshi in Yoshi's Woolly World. ... [read more]
8-Bit Eric Review: Citizens of Earth Review (Wii U)
Remember Earthbound? Well, Citizens of Earth is like Earthbound, but not really. 8-Bit Eric explains why. ... [read more]
Warp Review
Posted on February 21, 2012 by Steve

The House Party kicks off in 2012 with the release of Warp from Trapdoor on the XBLA. Warp mixes elements of classic Metal Gear Solid top-down stealth action and the puzzle solving, lab escaping sci-fi of Portal. 

In Warp you will play as the sickeningly cute zero, an alien who has been captured for experimentation in an underwater science lab by the evil faceless humans. After making good his escape from the cell that has kept him contained, Zero is asked to help a fellow alien in the facility and then make good on his escape from the laboratory facility by using his unique warping abilities.  

OUT OF THIS WORLD

Riddle Me This - The main element of Warp is the puzzle solving and Trapdoor have hit it out of the park with that regard. In time-honoured fashion Zero will start with hamstrung abilities which limit him to being able to warp to about 5 feet away. This will be expanded upon throughout the game by either reaching certain parts of the laboratory or by collecting hidden ‘grubs’ around the facility. By the end of the game Zero will be able to manipulate barrels and objects, travel out of his body and shoot himself around the screen. Although Warp sticks to the old hat trick of introducing the player to a new ability then spending the next section of the game throwing puzzles at you that need to be solved by that ability the puzzles manage to remain varied and stay fresh right through the game. There are a few moments of head scratching frustration but in the main the solution is always logical with a few clever tricks that will have you thinking outside the box.

Killing Me Softly - The puzzles themselves are wrapped around a stealth game where Warp has to traverse the underwater lab without being noticed by the facility security or scientists. If you are spotted, the alarm will sound and Warp will have to cut the power to the alarm and deal with the reinforcements. I found the best way to move around the world was to plat stealthy but kill off any resistance in the way. Warp, at first glance, is a very cutesy game but after you warp inside your first victim a quick spin of the left stick will inflate him until his seams can take no more and he will explode all over the screen in a bloody pulp of arms, legs, and guts. It’s a real juxtaposition that will have you gleefully warping in and out of enemies leaving levels strewn with body parts and bloody moosh. 

IT REALLY DRIVES YOU INSANE

I’m Down to the Wrist - OK. It’s admission time. I am yet to complete Warp. I’ve been round the entire map, solved every puzzle and killed off the obligatory boss at the end of the game. My final objective is to escape the facility. I have made my way to the escape pod on 4 or 5 different occasions but every time I’ve made it the game has dropped me back to the level below requiring a 30 minute run back to the lift and watching as the same thing happens. I’m unsure if I’m doing anything wrong or if the game has glitched out on me but this experience is not isolated to the end of the game. Throughout the campaign I have found myself hitting barriers of fist biting frustration not because the puzzles are poorly presented or the enemies have got too tough but merely because there is very little explanation of where you are required to be going and what you are required to be doing. The random moments where a critical item does not spawn leaves the player second guessing if he’s doing the right thing or if he needs to die to allow the items on the level to respawn.

Insert Placeholder - The graphics and sound in Warp do not quite meet the level of creation and ingenuity of the gameplay. The lack of a 1st person view leaves you stuck in the pseudo top-down perspective and much like the early Metal Gear games it is entirely possible to walk right past an object or exit that just isn’t telegraphed appropriately. Aside from Zero, the lab is almost entirely populated by clones of 1 scientist and 1 guard. Each and every one of them looks exactly the same and sounds exactly the same, repeating the same 4 or 5 lines of dialogue.  By the end of the game my murder count was in the 3 digits so that’s a lot of occasions to be seeing and hearing the same thing. The underwater setting is a nice touch with the glass connecting corridors showing off sharks, fish and barnacles that all add to the feeling that you are trapped beneath the sea.

Today. I Achieved Nothing - I’m not an achievement whore in general but once I start a game I like to finish it and expect that to get me around fifty percent of the achievements. As I’ve mentioned I haven’t quite escaped the facility but I’d say I have experienced 99% of what the game has to offer. At time of writing I have unlocked one achievement which I received after about 5 minutes of play. Since then? Nothing, Nada, Diddly-squat. 





Warp is a strange little title that really seems to revel in the juxtaposition of the cute and the deadly.  Unfortunately, Trapdoor have created just that: the game’s excellently crafted puzzles and clever stealth elements are somewhat tarnished by the lazy NPCs and lack of explanation and direction. It’s a title that will delight and frustrate you in almost equal measures. There is some fun to be had in Warp and it’s full of creative ideas but it’s soured by dropping the ball on some of the basic things we have come to expect in modern gaming.

*This review was based on the Xbox 360 version of the game with a review code provided by the publisher.*

Steve - Staff Writer steve (@) original-gamer.com | all author's articles

What's your most anticipated game for February?

Project X Zone 2
Fire Emblem Fates
XCOM 2
Dying Light: The Following
Mighty No. 9
Unravel
Plants vs Zombies: Garden Warfare 2
Megadimension Neptunia VII
Firewatch
Far Cry Primal
View Results - View Comments

Podcast


Catching up with Koretzky


Gears of War Review

Dino Crisis 2 Review

Resident Evil 5: Desperate Escape Review

Other Gaming News From The Web