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Castlevania: Symphony of the Night Review
Posted on December 09, 2008 by Original-Gamer.com

This version of SOTN was eagerly anticipated as many fans were hoping that we would finally see the much heralded extras of the Saturn version in a domestic release. While there are some differences, none of the Saturn extras are among them, save for the ability to play as an altered Maria. Still it deserves praise for getting rid of the awful voice actors of the original PSX version. Unfortunately the lines were also rewritten. The lines were fine for the most part, just the actors needed to go!

Graphics are pretty identical to the PSX version, except some transparencies have been altered, such as Dracula Beast transformation in Richter's intro. Overall, it is a great thing to see such vivid 2D graphics on the go.

Given the PSP's power, even PS2 graphics don't seem to be a problem, maybe we should have received an entire graphical overhaul like the main game of Rondo of Blood got. Too bad.

Music is the same, Maria doesn't even get Vampire Killer in place of Dracula's Castle in her game. Darn.

Gameplay makes this version worth checking out, as Maria plays much like she does in Rondo of Blood. Instead of doves, she now attacks with 3 owls and also uses an owl to execute her super jump. Maria is fun to play, but some areas are quite difficult due to her weakening from the Saturn version. I wonder if she could defeat Galamoth, lots of patience is surely required.

Replay value is the same, nothing really serves to make the PSP version more replayable than the others.

Overall, the PSP version is one of the neatest extras ever put into a game. Remember you are getting a recreation of one of the finest games ever, and it's portable!

Despite this, it must be said that IGA's personal opinion of the Saturn version should not have been the sole deciding factor. The fans wanted the Saturn content, and he talked down to us, almost telling us that we are wrong to like the Saturn and demand a domestic release. For shame!

 

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