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Catching up with Koretzky
Michael Koretzky, Society of Professional Journalists region 3 director, had a busy summer. For months, he received abuse on both side of the #Gamergate argument when planning his event, Airplay, and to have the event end early due to a bomb threat. Michael also talks about ... [read more]
Get lucky in the wasteland with Fallout 4
The next episode of S.P.E.C.I.A.L. by Bethesda shows the power of Lady Luck. Being the seventh letter in the acronym, Luck plays a huge role in Fallout 4.... [read more]
Spartan Companies keeps Halo players in good company
Halo Spartan Companies allows for like-minded players to meet up on the battlefield in Halo 5: Guardians. ... [read more]

Latest Articles

Smite Preview: Hey look at me, I'm playing a MOBA on my console
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It doesn't matter how you get your Gjallarhorn
Destiny has seen its share of ups and downs. From the amazingly unbalanced Vex Mythoclast Fusion Rifle to its poor story, players have had plenty of reasons to trash the game. And now, the ultimate storm of garbage has landed. The Destiny community lost its mind when the Gja... [read more]
Gears of War: Ultimate Edition Beta shows that the series still has some fight
The Gears of War: Ultimate Edition beta has ended and it has been an experience. With only multiplayer available to play, I was in game after game of Team Deathmatch and King of the Hill. With a shiny new presentation and new features, is this attempt enough to re-ignite th... [read more]

Latest Reviews

Batman: Arkham Knight Review: A fitting end for the Dark Knight
Rocksteady Studios did the unthinkable in 2009 by making a game based on a comic an actual GOTY contender. The follow-up, Arkham City, continued the pattern of quality and faithfulness to the comic making for another great game. To finish off the series, Rocksteady is back w... [read more]
Heroes of the Storm Review: The WoW of MOBAs is here
MOBAs are becoming more and more common as the competitive arena of choice. League of Legends and DotA changed the face of eSports by putting the new genre in the spotlight. Blizzard has entered the fray with their answer in the form of Heroes of the Storm.... [read more]
Dying Light Review: What happens when you do Dead Island correctly
Zombie massacre simulator is the description that comes to mind when I think of Techland's Dying Light. With so many implements of undead doom at your disposal, you can easily lose yourself in trying every weapon and item you come across. The real question, though, is does t... [read more]

Latest Videos

8-Bit Eric Review: Yoshi's Woolly World
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Let's Play - Her Story Pt. 1-3
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Braid Review
Posted on February 04, 2010 by Oscar Gonzalez

Over the years, Indie games have been characterized as being sometimes fun, but rarely providing a truly moving experience. Braid is a game that shatters any prenotion about Indie games, and will change your mind about videogames in every way. It's so elegant yet so enthralling that it's no wonder that it was nominated by many publications for Game of the Year.

Every aspect of the game plays out so well that it's almost scary and sad. It's scary that a person was able to develop a game that caters to gamers so well. Think of it as going to a restaurant and having a chef that doesn't know you, make a dish that you love without you ordering it. The sad thing is that a game like this would never happen with a big gaming studio.

Braid's storyline is simple yet clearly left up to interpretation by the gamer. In each world, there is a set of books that will tell the story of the protagonist, Tim, and a princess who he had a falling out with. The storyline is like a storybook story that plays out so well even though you're in the dark about so much. Most notably about the story is the ending that has caused a lot of discussion among gamers as it's left open to interpretation.

The gameplay for Braid is a combination of platform, puzzle and time manipulating. Throughout the six worlds, Tim must use the ability to control time to make his way through the level and collect several pieces of a puzzle throughout the levels within the world. While rewinding time prevents you from dying, like Prince of Persia: Sands of Time, the puzzle aspect of the game is using time manipulation to progress within the level. An example of this time manipulation is having Tim fall down a hole where a key lays. You have the key but Tim doesn't have a way to climb out of the whole, so you rewind time letting Tim go back out of the hole with key in hand. Of course, that's the simple side of it. Each world adds a new change into the time manipulation making the requirement of thinking outside the box.

I used the word elegant to describe Braid and it works so well. Yeah I could have said artistic but that's been played out. Each level is like a piece of art that you can take a photo of and put on your wall. It looks so good that it makes you wonder who the artistic genius was behind this beauty. Like the storyline, the art is so simple yet beautiful. The music just adds to the elegance, and once again makes you think how someone could come up with such a perfect sound to compliment the game. Each piece of music makes you want to just set the controller down and listen.

As expected with an independent game, there's not much in regards to length or replay value. The game can be beaten within several hours, and after completing it, you can play through it for the fastest times. Still, as a gamer, you owe it to yourself to play this game. It's just so worth it.

- O.G.

Oscar Gonzalez - Editor-in-Chief og (@) | all author's articles

What's your most anticipated game for November?

Call of Duty: Black Ops III
Starcraft II: Legacy of the Void
Fallout 4
Star Wars Battlefront
The Crew: Wild Run
Animal Crossing: amiibo Festival
Mario Tennis: Ultra Smash
Need for Speed
Rise of the Tomb Raider
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Catching up with Koretzky

Prince of Persia Review

Braid Review

Braid Review

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