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Far Cry: Primal shows off a beautiful world rife with danger
A 24-hour teaser on Ubisoft's YouTube page displaying cave drawings brought up questions. Around the same time, a tweet by IGN Turkey leaked the confirmation of a new Far Cry title. Today, Ubisoft released an official trailer for Far Cry: Primal. ... [read more]
Treyarch teasing an ambitious campaign in COD: Black Ops III
After nearly three years since the launch of the iconic sequel to the original Black Ops, Treyarch has been hard at work in creating the most ambitious cod experience with Black Ops III.... [read more]
The Red Cyclone returns in Street Fighter V
Capcom goes back to the classic Street Fighter characters with the return of the Russian wrestler, Zangief. ... [read more]

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Smite Preview: Hey look at me, I'm playing a MOBA on my console
There's no doubt that the top two MOBA games are DotA 2 and League of Legends, and with the control layout for those games, it's unlikely we'll see those games make the jump to the consoles. However, Smite, the third-person perspective MOBA game and arguably the third most p... [read more]
It doesn't matter how you get your Gjallarhorn
Destiny has seen its share of ups and downs. From the amazingly unbalanced Vex Mythoclast Fusion Rifle to its poor story, players have had plenty of reasons to trash the game. And now, the ultimate storm of garbage has landed. The Destiny community lost its mind when the Gja... [read more]
Gears of War: Ultimate Edition Beta shows that the series still has some fight
The Gears of War: Ultimate Edition beta has ended and it has been an experience. With only multiplayer available to play, I was in game after game of Team Deathmatch and King of the Hill. With a shiny new presentation and new features, is this attempt enough to re-ignite th... [read more]

Latest Reviews

Batman: Arkham Knight Review: A fitting end for the Dark Knight
Rocksteady Studios did the unthinkable in 2009 by making a game based on a comic an actual GOTY contender. The follow-up, Arkham City, continued the pattern of quality and faithfulness to the comic making for another great game. To finish off the series, Rocksteady is back w... [read more]
Heroes of the Storm Review: The WoW of MOBAs is here
MOBAs are becoming more and more common as the competitive arena of choice. League of Legends and DotA changed the face of eSports by putting the new genre in the spotlight. Blizzard has entered the fray with their answer in the form of Heroes of the Storm.... [read more]
Dying Light Review: What happens when you do Dead Island correctly
Zombie massacre simulator is the description that comes to mind when I think of Techland's Dying Light. With so many implements of undead doom at your disposal, you can easily lose yourself in trying every weapon and item you come across. The real question, though, is does t... [read more]

Latest Videos

8-Bit Eric Review: Citizens of Earth Review (Wii U)
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Let's Play - Her Story Pt. 1-3
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O.G. Preview - Skyhill is 99 floors of random horror
Developed by Mandragora Studio, Skyhill is a different take on the "survive the zombie apocalypse" gameplay. Rather than having a whole world to explore, Skyhill puts you in a hotel with 99 randomly-generated floors. ... [read more]
Super Castlevania 4 Review
Posted on December 03, 2008 by

This review will focus on the SNES classic, Super Castlevania IV. First released in 1991, this was one of the SNES' first games. It is a testament to its quality that one of the SNES firsts turned out to be one of its best. To the Japanese, Super Castlevania IV is a remake of the original CV game and does not occupy a different space in the official timeline. But what a remake it is! Everything is improved. The graphics and music obviously benefit, but it is the gameplay that has been the most finely tuned, with Simon having midair jump control and 8 directional whipping. All of this serves to make the game a very polished and well done job.

As an established remake, the story is the same as the original Castlevania with Simon being the 3rd Belmont to challenge the evil Count Dracula and his reign of terror.

The graphics is this game really take advantage of the new capabilities of the SNES with Mode 7 stages that were impossible to render on the NES. These present a visual challenge to first time players. Quite exciting and still fun visually to this day are stages like the rotating cylindrical rooms with enemy coffins that are visible in the background and emerge as you made your way forward. Jumping from the huge chandeliers while the background flashes red and black is a visual feast.

The music, to me, is really the first Castlevania score that sounds like something a neophyte might mistake for something other than game music. The SNES sound chip is working overtime in this game putting out great remixes like Beginning and Vampire Killer, one of the best versions of Bloody Tears in the entire game saga, and new classics like Simon's Theme and the Caves. A great composing effort by Souji Taro and Masanori Adachi and a wonderful sign of great SNES scores to come!

In addition to the above on gameplay, Simon's whip also plays a hand in maneuvering through the stages with grasping points used to swing from point to point. Sadly this would be the only CV game to use such a neat innovation this extensively. It may have been designed to bolster the status of this remake, but it is a great bit of gameplay design.

As neat as whip grasping is, there were some unfortunate removals from Dracula's Curse: There are no more partners as Simon is the sole protagonist. There is also less variety in the stages, 13 in total with one linear path compared to the 18 in Dracula's Curse with multiple paths. A disappointment that I only fully acknowledged as a downgrade recently.

As with most remakes, Super Castlevania IV is made easier due to the gameplay elements, your whip can also be used as a surprisingly effective shield to up your defenses, making the game much easier than the earlier Castlevanias. This definitely serves to make Dracula easier at the end, along with a famous secret that most people surely know about.

As with most Castlevania games, IV continues Nintendo of America's policy of censoring religious content in domestic releases. The Cross subweapon is referred to as a boomerang, statues have more clothes, and dripping blood is replaced with acid. That last one actually makes sense though, why should dripping blood hurt Simon? I'm pretty sure there are no Alien Xenomorphs in Castlevania.

This censorship was a necessary evil due to Nintendo's continued position of gaming as a family friendly activity, which would ultimately hurt them in the Nintendo 64's days. When you are no longer number one, people notice your flaws, both real and exaggerated.

Replay value is another diminished aspect from Dracula's Curse as there is only one way to play through the game. Using different subweapons doesn't count as replay value for me.

In summation, I once called Super Castlevania IV the best traditional Castlevania game. I've since come to realize the superiority of Dracula's Curse, but the many innovations that CV IV brought into the mix continue to hold a special place in gaming history for me. This game is still excellent and deserves a place on any top Super Nintendo games of all time! - og (@) | all author's articles

What's your most anticipated game for October?

The Legend of Zelda: TriForce Heroes
Minecraft: Story Mode - Episode 1: The Order of the Stone
Tales of Zestiria
WWE 2K16
Transformers: Devastation
Guitar Hero Live
Disgaea 5: Alliance of Vengeance
Rock Band 4
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Assassin's Creed Syndicate
Corpse Party: Blood Drive
Fatal Frame: Maiden of Black Water
Halo 5: Guardians
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