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No More Heroes: Heroe's Paradise Review
Posted on September 04, 2011 by Mike Villela

When No More Heroes came out on the Wii in 2008, I, like many others thought “Man this is such a good game. It would have been even better if it was on the 360 or PS3.”  Three years and a motion control device later, No More Heroes: Heroes’ Paradise has made its way on to the PS3.

For those who missed out on NHM on the Wii, you’re in for a wild ride of chaos and mayhem as hero Travis Touchdown strives to become the number one assassin in Santa Destroy. But will added features and an HD conversion be enough to warrant a purchase of a three year old Wii game?

 

MOE

Bloody HD - I know I wasn’t the only one who said when playing NMH when it came out on the Wii, “This would look so much better in HD.” The game looks great after its HD conversion. The characters, while already stylized, look even better than before, giving them a smoother, more fluid look. Even the blood that spurts out from the bodies of enemies looks good in HD.

Controls Transfer Over Well - Heroes’ Paradise has two different control schemes; the Dual Shock 3 and the Move. For the most part, the motion controls of the Wiimote transfer quite nicely over to the Move controllers. There will be a bit of getting used to the different setup and calibration of the Move, but once that’s done everything feels like second nature. For those who do not have the Move controllers, the option to play with the Dual Shock 3 is there as well. Playing on the DS3 is alright and feels like any other hack n’ slash game, but using the Move is more comfortable.

Red Zone Extras - In Japan the game came out twice, once as a standard port, the other as the Red Zone edition, which the North American version of the game is based on.  The Red Zone edition saw the addition of five new side jobs, five new assassin jobs, a boss rush mode, the ability to fight five bosses from NMH 2, a character viewer and an unlockable mode called "very sweet" which shows off the female characters in more “relaxing” clothing.   

MY SPLEEN!!! 

Flaws in HD - When converting/porting a game into HD, one would think that the developers handling the  conversion would go back into the game and fix up some of the bugs that were present in the game. AQ Interactive, the developer handling the conversion, apparently didn’t do that, and not only were the bugs/flaws were still in the game, but they became more noticeable with the HD conversion. Screen tearing, the motorcycle getting stuck, stiff controls, annoying load times and a lack of a dual audio track (which the Wii version had) are a few of the most noticeable flaws.

M.I.A. DLC - Now I don’t mind DLC such as new skins for the motorcycle, new beam swords or even new outfits for Travis if priced right. With that being said, where the hell is that DLC? Granted, it its only four different beam swords and a couple of skins, but it’s already been two weeks since Heroes’ Paradise has been released and it hasn't dropped. The only other way to get the DLC was through pre-order bonuses from various different retailers. This meant pre-ordering the game at different stores just to get the DLC codes for what results to be cosmetic changes.

 

 

 

I have mixed feelings for Heroes’ Paradise. On the one hand, I love the HD conversion, the Move controls and the extra content that’s on the disk. On the other hand, there are no excuses for the missing DLC and the flaws that got ported over with the HD conversion. By no means is the game average; the gameplay is crazy and over the top with a story that just as crazy. The presentation is average and AQ Interactive should have taken care of bugs and flaws when porting the game over. No More Heroes: Heroes’ Paradise is a game by no means any one should miss out on, even with its bugs and flaws.

Mike Villela - Staff Writer mikev (@) original-gamer.com | all author's articles

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