follow us:

Latest News

Modern Warfare 3 is #1 in Japan
Who says the Japanese don't like FPS games?  This past week, Modern Warfare 3 on the PS3 - cause the Xbox 360 is not doing so hot there...or not at all being that it was discontinued  - debuted... [read more]
Stephen Merchant talks about being the voice of Wheatley
When I reviewed Portal 2, I gushed over Stephen Merchant's voice work in the game.  I still feel that he deserves every possible award that he can get as a voice actor for that role.  In a talk with I... [read more]
Watch the Battle of Valhalla in the new Final Fantasy XIII-2 trailer
Final Fantasy XIII-2 is just a couple months away and people are getting fairly excited over it. Check out the latest trailer showing the Battle of Valhalla: ... [read more]

Latest Reviews

Minecraft Review
After being in an Alpha and Beta build for God knows how long, Minecraft has been officially released. ... [read more]
X-Men Destiny Review
More Like:“Why-Men?”... [read more]
Sonic Generations Review
Could the addition of 2D Sonic with a 3D Sonic be what Sonic Generations needs to no longer be the joke franchise this generation?... [read more]

Latest Videos

8-Bit Eric: Skyward Sword Review
For 8-Bit Eric, everything has come to this moment. Skyward Sword is here and Eric will tell you if this is the best Zelda game ever made. ... [read more]
Austin Comic Con: The RPG Fanatic Interviews
The RPG Fanatic, Carey Martell, spent some time at the Austin Comic Con interviewing some of the creators, artists, and celebrities at the event. ... [read more]
Austin Comic Con: 8-Bit Eric Interviews the Nasty Boys
8-Bit Eric interviewed one of the most iconic tag teams in wrestling, The Nasty Boys. ... [read more]
From Dust Review
Posted on August 30, 2011 by Joel

As someone with a minor God complex who loves to control the fate of millions, From Dust was immediately intriguing to me when I first saw a video about it last year. Since its recent release, the PC has been receiving a bit of bad press due to some irritating DRM on the part of Ubisoft and rightfully so. Originally developed for Xbox 360 by french designer Éric Chahi, the creator of Out of this World (better known as Another World outside of North America) From Dust was a game I was initially hyped about due to it's apparent similarities with games such as Populous, not to mention my interest in the engine behind it which focused on realistic physics as a backbone for its game play. So despite the troubled port to PC, how does From Dust fare as a game?

 

AND IT WAS GOOD

Mechanically Sound - From Dust contains some very unique game mechanics. In what feels like a blend between a god game and a puzzle game, From Dust has the player controlling The Breath; a tool with the ability to directly manipulate water, earth, fire, and other objects such as trees as you progress through the game. 

Unleash Nature’s Wrath - The game's presentation is stellar.  Lava spills into water forming rock, sand pours in a pile and sinks into water, and tsunamis and the rising tides can quickly lay waste to a shoreline village.  The physics are absolutely astounding to witness; it is in this chaos that the powers of nature are explored, and in their unpredictability, the can be a spectacle to watch as the game goes through the motions.

Going Somewhere - From Dust is deceptively simple in what it sets out to do.  The player is given the very straightforward objective of transforming the landscape in order to allow the passage of tribesmen to several totems scattered around the map where they can erect villages, and ultimately, move on to the next stage. Having a goal helps keep the game on track and prevents it from falling into the trap of becoming directionless.

This God Is Pleased - I was really impressed at the simple joy From Dust provided; it was one of the things that compelled me to keep going with the game. It’s probably the only sandbox style game I have played where it literally feels like you are a kid playing around in an actual sandbox, and this is initially very fun.

Quest For Fire, Sand, Water... - Offering around ten hours of game play all the way through, From Dust is a brisk experience with plenty of opportunity to return to previous levels in order to explore the physics system further for the more creative players out there. 

 

AND THE HEAVENS SHOOK

An Agent of Chaos - The primary issue I took with the game play in From Dust is that the unpredictable nature of the elements makes the game very difficult at times, not due to player incompetence, but rather because results cannot be easily replicated. In multiple attempts of a level I would find that doing the same thing a second time around that previously resulted in failure would often bring success.

Some Elements Don’t Mix - Sometimes From Dust feels torn between its desire to be both a god game and a puzzle game where problem-solving is the goal. To offset the chaos that ensues, the player is given a number of power ups that can help to further manipulate the world to his or her advantage, but I still can't help feeling like the developers spent a lot more time designing a fantastic engine, and not enough time creating interesting game play with it. While it is nice to see a game like this attempt to be simplistic and straightforward, there is so much potential in the engine that using it to accomplish mundane tasks just feels wasted.

Many Imperfections - From Dust is also marred by some technical problems which did not help my experience much. It has been widely reported that the game is greatly lacking in customization issues, a point that may even be a deal breaker for PC users who love to push their machines to the limit. Rarely did it rise above thirty frames per second for me during my play through, and the textures and effects were unimpressive to say the least.

Out of Control - I am usually willing to overlook the things that I just mentioned, but I can’t let the relatively clunky control scheme slide. Manipulating liquids and sand is a lot of fun, but is made less so by the direct port of the console controls. I am using a mouse and a keyboard; let me take advantage of them! With The Breath being locked to the ground, it makes mouse control feel sluggish and awkward. On a console I can understand this decision, but it doesn’t seem to make much sense on the PC. There is the option to use a controller, of course, but that is not my preferred method of control and I wish they would have been a little more creative in that regard. 

 

 

 

 

From Dust is a game which oozes with potential, and though it appears to accomplish what it set out to do, I simply was not entertained for very long by the game. It felt to me as though the missions themselves were more a nuisance than something which drove me to play the game. I stayed for the physics, the uniqueness of the engine, but the game play itself didn’t pull me in the way I would have liked it too. It's definitely worth a look if you aren't expecting it to be another expansive god game, it’s certainly well constructed and I appreciate that it stays on track with a point rather than going of on a tangent, but it didn’t offer me anything that I felt made it worth going back to play again.

 

Joel - Staff Writer | all author's articles

Are you getting Skyward Sword?

Absolutely! I'm getting it today.
Sure, once I remove all the dust from this Wii of mine.
Nah, sold my Wii because there weren't any games for some time.
ZELDA?! LOL, WTF I DON'T PLAY KIDDY GAMEZ!
View Results - View Comments

Latest Articles

Haters: Keep Hatin'
The rise of the loudmouth jackass
Why Does My Extra Content No Longer Feel Like A Bonus?