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Dungeons & Dragons: Daggerdale Review
Posted on June 05, 2011 by

The Dungeons & Dragons franchise gave birth to the Role Playing Game genre as a whole. While it ushered forth an entire genre of games that are as popular as ever, the franchise itself has received less than favorable video games throughout the years. Unfortunately Bedlam Games’ recently released Dungeons & Dragons: Daggerdale on Xbox Live Arcade is no exception to this stereotype.

GAME OF VIDEO +2

Solid Graphics - As soon as I started playing Dungeons & Dragons: Daggerdale, I was taken aback by how well the game looked. The graphics were very polished, specifically the background environments, which were highly detailed and complemented both the character and enemy models quite nicely.

Gameplay That Starts Out Easy Enough - While its gameplay does become frustratingly difficult, Daggerdale deserves some recognition by not forcing this upon the player from the get-go. The game, have a very gradual learning curve to start off. Such a curve also gives the player some amount of familiarity with the core gameplay mechanics in order to the make the later increased levels more tolerable.
 

TIME TO THROW A NEW CHARACTER

Too Few Classes and Spiked Difficulty - While it can be argued that brevity should be expected from a downloadable title, the shortness of the single player campaign is disappointing. The campaign only took me five hours to beat, and there was also an alarming lack of variety when it came to the classes. With only four character types to choose from, I found myself wanting more from this fantasy setting. Also, the game spikes up the difficulty level about halfway through the story which made the entire gameplay experience frustrating. I found myself getting more than upset on a number of occasions because of beefed up enemies.

Laughable - The game provides next to no story in its early stages. Essentially, the player is tasked to stop an evil threat that is putting the world into jeopardy. The game does a poor job of providing the player with an urge to want to accomplish that mission. With such a short campaign, there is no time for any emotional connection to be established between the characters or setting. This would otherwise be forgivable in a title with strong gameplay, but when both areas suffer, the faults of both become highlighted even more.

Broken, Broke Multiplayer - Bedlum Games, at the very least, made an attempt to compensate for the short single player experience by providing a multiplayer component. However, this game becomes the poster boy for the argument against including multiplayer. The biggest problem was the connection issues I experienced. Not only did it take over an hour to find a game to begin with, I lost my connection to the host soon thereafter. Such connection issues happened repeatedly, and they still persisted even with a refresh option there to help alleviate the problems.


 

Dungeons & Dragons: Daggerdale is one game that players should avoid. Both the gameplay and story suffer from significant flaws, and there is little in the way of redeeming either aspect. The money can be better spent on other titles, and the $15 price tag does not help an experience that’s mediocre at best.
 

What's your most anticipated game for November?

Pokemon Alpha Sapphire/Ruby
Persona Q: Shadow of the Labyrinth
LEGO Batman 3: Beyond Gotham
Call of Duty: Advanced Warfare
Assassin's Creed Unity
Assassin's Creed Rogue
Dragon Age: Inquisition
Far Cry 4
Escape Dead Island
Hatsune Miku: Project Diva F 2nd
LittleBigPlanet 3
Tales of Hearts R
Super Smash Bros. for Wii U
Halo: The Master Chief Collection
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