follow us:

Latest News

Take a look at the new Amplitude
Back in May, Harmonix took to Kickstarter to fund a remastered version of one of their successful pre-Guitar Hero games, Amplitude. Today they uploaded a first look at the gameplay that's in very early stages of development.... [read more]
Bad Company 2, Darksiders II and Chariot are the Games with Gold for October
October looks like a mix of old and new for Games with Gold as two classic Xbox 360 games and one brand new indie game on the Xbox One will be free for Xbox Live Gold members. ... [read more]
Bungie reduces economy exploits in Destiny and details patch 1.0.2
Bungie released a hotfix that reduces the chances of exploiting Destiny’s loot system in certain locations, mainly the cave nicknamed the "Treasure Cave."... [read more]

Latest Articles

An Open Letter to 2K Sports - How 'Bout Them Spurs?
I saw your latest trailer for NBA 2K15, and I had to simply shake my head. As an avid San Antonio Spurs fan, you know that team that won the NBA Championship last year, I was disappointed with their exclusion from the trailer. After re-watching trailer, I realized that they ... [read more]
gamescom 2014: Sony shows off more indie games and hidden Silent Hill game
Lots of games ranging from AAA to Indie along with some shocking surprises were revealed at this year’s Sony Press Conference at gamescom in Cologne, Germany.... [read more]
gamescom 2014: Microsoft comes out fighting
After falling behind Sony again and again, Microsoft finally put on a show for gamers at gamescom 2014 to remind everyone that they are still in the fight.... [read more]

Latest Reviews

The Walking Dead Season 2 Episode 5 "No Going Back" Review
When Telltale Games announced the second season of The Walking Dead, fans of the first season were wondering where Telltale was going to take the series. By focusing on Clementine, the second season went in a different direction than the TV series or comics have gone. It was... [read more]
Gods Will Be Watching Review
Don't let the looks fool you, this is not a regular adventure game and it's definitely not for the squeamish. ... [read more]
Demon Gaze Review
To put it simply, Demon Gaze is old school RPG action with a bit of fan service thrown in. ... [read more]

Latest Videos

8-Bit Eric: NES Zapper Games
Remember the NES Zapper? That beautiful orange, or gray, gun that let you feel like a real gunslinger. 8-Bit Eric remembers, and he has some NES Zapper games you may not have played. ... [read more]
8-Bit Eric: Underrated Sega Genesis Games
The Genesis had a large library of great games, but some of those great games overshadowed some other quality games that ended up getting lost in the bargain bin. 8-Bit Eric is here to show you some of the hidden gems on the Genesis that you may want to give a try. ... [read more]
8-Bit Eric: Super Retro Trio Review
For some gamers, conserving space is becoming harder to do. With more consoles coming out, those older consoles can take far too much space. That's where multi-system consoles like Retro-bit's Super Retro Trio console come into play. 8-Bit Eric shows you how well the console... [read more]
Ghostbusters: Sanctum of Slime Review
Posted on March 28, 2011 by Oscar Gonzalez




Ghostbusters is one a staple of 80’s movies, with big hair, slightly dodgy special effects, and questionable fashion sense. Due to a liberal dose of comedy and a strong cast, it has passed the test of time and still enjoys a sizable following, evidenced by the almost constant calls for a third movie. Gamers got a small dose of Ghostbusters with the release of the imaginatively-titled Ghostbusters: The Video Game back in 2009, and now, we’re now fortunate enough (if that the right phrase) to be treated to Ghostbusters: Sanctum of Slime, a Geometry Wars-styled shooter. Does it live up to the Ghostbusters name?

WE CAME, WE SAW...

Who You Gonna Call? When starting up Ghostbusters, the first thing that hits you is the classic theme song, a clever use of the licence to bring you right into the Ghostbusters world. Even those who haven’t seen the movies will recognize the iconic music, so this is a smart move by developer Behaviour Interactive. The presentation is kept at a high level through the cutscenes as well, as they take on the guise of a moving comic book. This is a playful way of telling a fairly-dragged out story, as the story-related parts of the game seem to go on for quite a while.

Busting Makes Me Feel Good Sanctum of Slime’s control layout is smartly done, with movement tied to the left analogue stick, and aiming and shooting done with the right stick. Wherever you point the right stick, your character will aim and shoot, and will continue shooting so long as you keep the stick pointed in that direction. This lets the combat flow well, as you will face a large number of enemies through the course of this game, oftentimes with multiple enemies attacking you at once, and being able to merely point and shoot in an enemy’s general direction saves your thumbs a lot of pain and anguish.





EGON, YOUR MUCUS

Turned Into A Dog Imagine playing a dungeon-crawler. The main driving force in the majority of games in this genre is the thrill of seeing what’s around the corner, which enemy you will be testing yourself against next, or what weapon or piece of armour you’re going to pick up to complement your set. Sanctum of Slime is at a basic level a dungeon crawler, but with Proton Packs instead of bows and arrows. Unfortunately though, Sanctum of Slime gives you no sense of progression, and no desire to see what’s around the next corner, as you don’t level up and the majority of enemies you battle you’ve already encountered before. Sure, you unlock new weapons as you progress, but aside from shooting a different colour out of your gun and hurting different coloured enemies, the pattern is basically the same. You enter a room and the door shuts behind you, waves of ghosts attack you and your teammates and you colour match your weapon to the colour of the ghosts. Once the ghosts are vanquished you move on to the next room and rinse and repeat these motions until the level is over. Then you do the same on the next level, just with a slightly different aesthetic, be it hotels, sewers or something other. It gets boring fast.

Before His HEAD Died... Compounding the lack of sense of progression is the feeling that you’re never really being told where to go or what to do, you’re merely placed in a level and have to follow the linear path to the end, battling ghosts along the way. The story feels almost separate from the levels themselves, with the only connections between the two being the locations. In an effort, I imagine, to keep the file size down, no speech is included in the game, which prevents you from forming any bond with your AI-controlled teammates. The only real interaction you have with them anyway is when you (incredibly frequently) die, and they have to come and revive you, which thankfully they prioritise over everything else. Death in this game isn’t too punishing, as even when your entire squad collapses under the relentless barrage, your only punishment is a slight knock in score, and being pushed back to the beginning of your current room. If the punishment was any harsher, with the amount of times the game kills you, I may have had to invest in a couple of spare controllers, and maybe a new wall.



I wanted to enjoy Ghostbusters: Sanctum of Slime, I really did. I loved the movies as a kid, and I still feel a pang of nostalgia when they come on TV on a dreary weekend afternoon, so when I booted up this game and heard the music I got genuinely excited. However, having played a couple of levels, this excitement quickly turned to apathy, and then boredom. A good game can sometimes do the same thing over and over again, and be forgiven, either because the enjoyment of carrying out that particular task is extremely high, or the task itself is innovative. Ghostbusters: Sanctum of Slime is neither of these; it is not innovative, and not highly enjoyable. Instead, it is just average. A solid game, with no real technical issues to speak of, but just very, very average. The biggest word in our entire medium is game, and when there’s not much fun to be had, it stops being a game, and instead becomes a slog. Sadly, Ghostbusters feels like a slog through slime of the stickiest kind.

- Jack Moulder

Send your comments to the author jack@original-gamer.com

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for October?

Super Smash Bros. 3D
Alien: Isolation
NBA 2K15
Project Spark
Sleeping Dogs: Definitive Edition
The Evil Within
Borderlands: The Pre-Sequel
Legend of Grimrock II
Sid Meier's Civilization: Beyond Earth
Samurai Warriors 4
WWE 2K15
Driveclub
Freedom Wars
Bayonetta 2
Costume Quest 2
Sunset Overdrive
NBA Live 15
View Results - View Comments

Podcast


Destiny and #Gamergate again


Ghostbuster Review

Wheels of Destruction Review

Total War: Shogun 2 Review

Other Gaming News From The Web