follow us:

Latest News

MGS: Ground Zeroes, Call of Juarez: Gunslinger and more for free in June with PS+
Sony is once again back on track with announcing free PS Plus titles for the upcoming month of June 2015.... [read more]
Max is mad enough to take a trip down the savage road
Max gets help from Chumbucket, an unlikely champion of the Wasteland to survive against Scabrous Scrotus and his henchmen in the upcoming Mad Max Savage Road. .... [read more]
Get straight into the action with Evolve's Arena mode
2K Games and Turtlerock Studios revealed a new, free Arena mode for Evolve. Focusing on close quarters combat, Arena mode takes out hunting down the monster and focuses on fighting.... [read more]

Latest Articles

Evolve, day 1 DLC, and the entitlement of gamers
Evolve hasn’t been out for 72 hours yet and gamers have already decided to make it public enemy number 1. This is thanks to the umbrella claim of “2K charging full price for an incomplete game, as well as for DLC that should have been included with the original purchase.... [read more]
PAX South Tour Guide Pt. 3 - Quick Tips
So far we’ve told you what to do in San Antonio as well as where to eat and drink while at PAX South. Now we have a few quick tips for those traveling to our great city. ... [read more]
The OG Replay for Jan. 19
We're less than a week from PAX South and everyone here is excited. Not only is one of the biggest gaming events coming to our home city of San Antonio, but we're going to have our own panel. ... [read more]

Latest Reviews

Dying Light Review: What happens when you do Dead Island correctly
Zombie massacre simulator is the description that comes to mind when I think of Techland's Dying Light. With so many implements of undead doom at your disposal, you can easily lose yourself in trying every weapon and item you come across. The real question, though, is does t... [read more]
Tales From the Borderlands Ep. 1 Review: This time Telltale won't make you cry...that much
There are plenty of things to kill you on the planet of Pandora: the wildlife, bandits, and even $10,000,000. Or at least, that is if you are Rhys and Vaughn from Hyperion. The two of them are just a part of the cast in the first episode of Telltale’s Tales from the Borde... [read more]
The Order 1886 Review: A solid start to a possible big franchise
There are things that The Order gets it right, but has left plenty of room for improvement, which hopefully gets addressed in a sequel. ... [read more]

Latest Videos

8-Bit Eric Review: Guacamelee Super Turbo Championship Edition
8-Bit Eric knows a bit about wrestling. That's why he's the perfect reviewer for Guacamelee Super Turbo Championship Edition for the Wii U. ... [read more]
PAX South 2015: 8-Bit Eric does a Starr Mazer interview...kind of
On display at PAX South was a game called Starr Mazer, which mashes shmup gameplay with point-and-click adventure gameplay. 8-Bit Eric tried to do an interview with the developer, and well, you'll have to see what happens. ... [read more]
8-Bit Eric: Shiny the Firefly Review
8-Bit Eric takes a look at Shiny the Firefly on the Wii U. An indie game developed by Padaone games where you control a firefly on a rescue mission to protect its babies.... [read more]
Ghostbusters: Sanctum of Slime Review
Posted on March 28, 2011 by Oscar Gonzalez




Ghostbusters is one a staple of 80’s movies, with big hair, slightly dodgy special effects, and questionable fashion sense. Due to a liberal dose of comedy and a strong cast, it has passed the test of time and still enjoys a sizable following, evidenced by the almost constant calls for a third movie. Gamers got a small dose of Ghostbusters with the release of the imaginatively-titled Ghostbusters: The Video Game back in 2009, and now, we’re now fortunate enough (if that the right phrase) to be treated to Ghostbusters: Sanctum of Slime, a Geometry Wars-styled shooter. Does it live up to the Ghostbusters name?

WE CAME, WE SAW...

Who You Gonna Call? When starting up Ghostbusters, the first thing that hits you is the classic theme song, a clever use of the licence to bring you right into the Ghostbusters world. Even those who haven’t seen the movies will recognize the iconic music, so this is a smart move by developer Behaviour Interactive. The presentation is kept at a high level through the cutscenes as well, as they take on the guise of a moving comic book. This is a playful way of telling a fairly-dragged out story, as the story-related parts of the game seem to go on for quite a while.

Busting Makes Me Feel Good Sanctum of Slime’s control layout is smartly done, with movement tied to the left analogue stick, and aiming and shooting done with the right stick. Wherever you point the right stick, your character will aim and shoot, and will continue shooting so long as you keep the stick pointed in that direction. This lets the combat flow well, as you will face a large number of enemies through the course of this game, oftentimes with multiple enemies attacking you at once, and being able to merely point and shoot in an enemy’s general direction saves your thumbs a lot of pain and anguish.





EGON, YOUR MUCUS

Turned Into A Dog Imagine playing a dungeon-crawler. The main driving force in the majority of games in this genre is the thrill of seeing what’s around the corner, which enemy you will be testing yourself against next, or what weapon or piece of armour you’re going to pick up to complement your set. Sanctum of Slime is at a basic level a dungeon crawler, but with Proton Packs instead of bows and arrows. Unfortunately though, Sanctum of Slime gives you no sense of progression, and no desire to see what’s around the next corner, as you don’t level up and the majority of enemies you battle you’ve already encountered before. Sure, you unlock new weapons as you progress, but aside from shooting a different colour out of your gun and hurting different coloured enemies, the pattern is basically the same. You enter a room and the door shuts behind you, waves of ghosts attack you and your teammates and you colour match your weapon to the colour of the ghosts. Once the ghosts are vanquished you move on to the next room and rinse and repeat these motions until the level is over. Then you do the same on the next level, just with a slightly different aesthetic, be it hotels, sewers or something other. It gets boring fast.

Before His HEAD Died... Compounding the lack of sense of progression is the feeling that you’re never really being told where to go or what to do, you’re merely placed in a level and have to follow the linear path to the end, battling ghosts along the way. The story feels almost separate from the levels themselves, with the only connections between the two being the locations. In an effort, I imagine, to keep the file size down, no speech is included in the game, which prevents you from forming any bond with your AI-controlled teammates. The only real interaction you have with them anyway is when you (incredibly frequently) die, and they have to come and revive you, which thankfully they prioritise over everything else. Death in this game isn’t too punishing, as even when your entire squad collapses under the relentless barrage, your only punishment is a slight knock in score, and being pushed back to the beginning of your current room. If the punishment was any harsher, with the amount of times the game kills you, I may have had to invest in a couple of spare controllers, and maybe a new wall.



I wanted to enjoy Ghostbusters: Sanctum of Slime, I really did. I loved the movies as a kid, and I still feel a pang of nostalgia when they come on TV on a dreary weekend afternoon, so when I booted up this game and heard the music I got genuinely excited. However, having played a couple of levels, this excitement quickly turned to apathy, and then boredom. A good game can sometimes do the same thing over and over again, and be forgiven, either because the enjoyment of carrying out that particular task is extremely high, or the task itself is innovative. Ghostbusters: Sanctum of Slime is neither of these; it is not innovative, and not highly enjoyable. Instead, it is just average. A solid game, with no real technical issues to speak of, but just very, very average. The biggest word in our entire medium is game, and when there’s not much fun to be had, it stops being a game, and instead becomes a slog. Sadly, Ghostbusters feels like a slog through slime of the stickiest kind.

- Jack Moulder

Send your comments to the author jack@original-gamer.com

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

What's your most anticipated game for June?

Batman: Arkham Knight
BlazBlue: Chrono Phantasma Extend
The Elder Scrolls Online: Tamriel Unlimited
J-Stars Victory Vs+
View Results - View Comments

Podcast


#Gamergate debate talk with SPJ's Michael Koretzky


Mortal Kombat vs DC Review

Mortal Kombat vs DC Universe Review

Total War: Shogun 2 Review

Other Gaming News From The Web