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Bionic Commando Rearmed 2 Review
Posted on February 06, 2011 by Oscar Gonzalez




Bionic Commando Rearmed was well received and an improvement on the original NES classic in almost every way. Rearmed 2, however, feels like a step back, and ends up being a bit too tame as a result.

It’s odd, but it might be because the first Rearmed was a tweaked remake that completely redid the final level. Without a solid foundation, Rearmed 2 is a game that manages to get that old school feel, but is lacking in many areas.

STRONG ARM

Swinging Around - Swinging is still an important part of the game, and it’s a little easier to get the hang of this time, making the game a little less intimidating.

He Can JUMP?? - Yes, in a shocking move, you can actually jump now. It’s not really game changing though, and you can complete the entire game without jumping (it’s an achievement), with is good for purists. At least it won’t confuse people not familiar with the original who might say: WTF, I can’t jump?

Old School Charm - The game’s art and music manages to capture that 80’s vibe, right down to the obvious Fidel Castro impersonator and cheesy dialogue.

Plenty to Collect - There are plenty of weapons and upgrades to collect, giving you an ample amount of replay. Factor in that you will need certain items to access certain areas, and you’ve got plenty to do. Add in challenge rooms, and you’ve got a beefy adventure.



FALLING SHORT

Cool Characters We Don’t Get to Play - just like how Force Unleashed 2 included cool characters that served no purpose, we get introduced to Spencer’s new team. I was totally psyched to play them, and then I realized they are nothing more than flunkies who are cheap plot devices to rescue. It could have been a great opportunity to add fresh gameplay and new mechanics, especially since this is a new game and not tied to the original NES adventure.

Cannon Fodder - Rearmed was well revered for giving you tough enemies that required different weapons to defeat. There are still a variety of weapons to collect in Rearmed 2, but truthfully, the pistol, with its unlimited ammo, will get the job done every time. Enemies barely put up a fight, and the bosses are a cakewalk. It doesn’t help that I found it easier to just swing past most enemies. The AI doesn’t improve at all on higher difficulties; tweaks to damage and health are the only difference.

A Little Clunky - That newfangled ability to jump isn’t game-changing like I said before, just a minor convenience. The jump is actually a bit laggy, and you can’t even jump over a tiny robot that comes up to your knee. For those who enjoyed the first Rearmed, this game will definitely leave you scratching your head. It was made by the same team (though they’ve changed names) so it’s hard to say what went wrong. Instead of getting a game that is nigh short of a masterpiece like the original, we have a bland sequel that is missing all the challenge of the first game. It’s tough to recommend this when the original (and better) game is still out there. It’s a buy only for those that have played Rearmed to death and are really hungry for more swinging action.



For those who enjoyed the first Rearmed, this game will definitely leave you scratching your head. It was made by the same team (though they’ve changed names) so it’s hard to say what went wrong. Instead of getting a game that is nigh short of a masterpiece like the original, we have a bland sequel that is missing all the challenge of the first game. It’s tough to recommend this when the original (and better) game is still out there. It’s a buy only for those that have played Rearmed to death and are really hungry for more swinging action.

- Kyle

Send your comments to the author kyle@original-gamer.com

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

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