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A World of Keflings Review
Posted on January 04, 2011 by Original-Gamer.com

If you ever asked yourself what Warcraft would be like without the opponents and battles then NinjaBee’s A World of Keflings might be the answer to that question. And, believe it or not, it’s better than it sounds. The premise of this XBLA game is that you, the actual you,well, your Xbox Live avatar anyway, winds up in a Gulliver-esque situation as a giant in strange land where all the little people (the Keflings) are magnificent architectural designers but lousy contractors. You pick up blueprints as you go and direct the Keflings to gather supplies and run the workshops while you put all the pieces together.

FUN-SIZED...FUN

A Short Story - The plot of A World of Keflings revolves around you helping The King Without a Castle become a proper king by building him well, a castle. Along the way you meet a grab bag of comical characters that you fulfill quests for in order to inch your way closer your goal.

Shorthand RTS - For a game that plays like an RTS, the controls are incredibly well thought out on a console. Even though a myriad of common functions are necessary, you quickly catch on to what buttons are needed to do what.

GOOD THINGS COMES IN SMALL PACKAGES...MOST OF THE TIME

Too Much Potential - The biggest downside for me with this game was its inability to realize its potential. The Keflings series could be the foundation of a console MMO, yet in their second Kefling game, NinjaBee has merely extended what they’ve already done. It seems like a shame that they aren’t doing more with this idea.

 

 

I really enjoyed playing A World of Keflings. The game play is engaging and the story is light and great for players of any age. I hope that the developers do more with future Kefling games, though, because they have potential. 

- Collin Lucke

Original-Gamer.com - Original-Gamer.com og (@) original-gamer.com | all author's articles

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