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Sonic Colors Review
Posted on December 15, 2010 by Oscar Gonzalez




While most folks love Sonic the Hedgehog as a character, his games have been hated for quite some time, especially among his more rabid (and picky) fans. The DS version of Sonic Colors earned a good write-up on this site recently, so does the Wii version keep up the pace, or is it yet another false start?

BRIGHT AND COLORFUL

Back To Basics - Sonic Colors has no annoying multiple characters, no human/furry romance and no transforming into a werehog thing. It’s Sonic doing what he does best, foiling Dr. Robotnik’s (I refuse to call him Eggman) plans to take over the world and free the creatures he has enslaved.

Visually Pleasing - Sonic Colors is literally visual eye-candy. Bright neon colors litter the game and its variety of different worlds.

Wisps Change Up The Gameplay- In addition to Sonic’s trademark attacks, the alien Wisps change up the gameplay. They give him new abilities, such as drilling, speed boosts, climbing and frenzy attacks. There is always some way to make it through the stage using these special powers.



I'M WAAAITING!

3D, 2D, MAKE UP YOUR MIND!! - Now even though I said the game was visually pleasing, the only times it was pleasing is when it stuck to a single plane. Sonic Colors is a mix of 3D and 2.5D segments. There’s nothing wrong with that, but when you have levels that constantly switch perspectives it can get dizzying at times. Mix that in with the bright colorful settings and you have an epilepsy attack just waiting to happen.

Annoying Platforming Platforming in any game should be simple yet challenging enough to figure out in a minute. The platforming in Sonic Colors turns from easy to hard within the level so fast that cheap deaths occur.

Uneven Pacing - Combine the switching between 3D and 2D with the annoying platform jumps and you get uneven pacing. I would be going at top speed during a 3D segment of a stage to only be slowed down and even stopped when I hit a 2D segment that should have been a 3D one. This also happens the other way around as well, when platforming in the 2D segment my timing would get thrown off when the camera shifted back to 3D.

Sonic Colors is the best Sonic game right now on the Wii, but that doesn’t mean it in itself is a great game. Underneath the bright colors, whimsical alien worlds, alien inhabitants and a back to basics storyline, is a game that can’t make up its mind if it wants to be 2D or 3D. It also has uneven pacing that leads to cheap deaths and some annoying platform segments. It does play better than the previous Sonic games on the Wii, though. Best yet, there is no creepy human/furry bow-chicka-bow-wow. Sonic Colors is a good starting point for SEGA’s blue blur and hopefully it will get better from here.



- Mike V.

Send your comments to the author mikev@original-gamer.com

Oscar Gonzalez - Editor-in-Chief og (@) original-gamer.com | all author's articles

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